This looks really pro-level. Hey VBAM guys, you should formally adopt this and find a place for it on your website!
I'm a greedy SOB, I know, but I have additional feature requests:
a) Can we get the capability to modify planetary resource stats (RAW, Orbital, ...) as well as the utilization and population numbers? As with the 1E version that'd be useful for integrating this with my random exploration games, esp. if I start inventing new system traits.
b) If there was a "1E" backward-compatibility toggle that could hide the 2E-specific stats, I think this would work flawlessly for both editions. (For that matter, I could simply set all the 2E stats to 'N/A' if request A were granted.)
c) I noticed the "trait=Neat%20Stuff" querystring argument still works, even though the output isn't otherwise showing special traits anymore. Are they still getting calculated behind the scenes? I liked not having to figure out which systems had special encounters
