DrakenFyre wrote:Are there going to be some sort of prototyping costs associated with creating and building new designs?
The current idea is that when prototyping a new unit you will make a "prototyping check" at the end of the construction process and, based on the results of the roll, you will determine if additional turns of construction are necessary and if so what the extra cost will be. While this isn't set in stone yet, I would imagine it would look something like this:
Major Success: Class Prototyped Successfully
Minor Success: +1 Turn of construction, +1 cumulative bonus to future prototyping checks for this class
Minor Failure: +1 EP, +1 Turn of construction
Major Failure: +1 EP, +1 Turns of construction, -1 cumulative bonus to future prototying checks for this class
Jay has also been working on some concepts of how to add "quirks" or "traits" to the results which would increase the effectiveness of a class, so that you could prototype a ship and have it turn out better or worse than expected. I haven't seen those rules yet, but they sound like a promising addition to the Companion or Engineering Manual.
-Tyrel