Crippled Supply Ships

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nimrodd
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Crippled Supply Ships

Post by nimrodd »

I can't find in the Campaign Guide what happens to a Supply ship when it is crippled. Does it lose it's ability to supply or is it halved or what?
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Post by Rainer »

Since I could not find anything either, I would go with halved. Both extremes (full abilities or loosing everything) make less sense.
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Post by Gareth_Perkins »

According to 3.6.3.12 (Ships fire) "Combat Factors" are halved when crippled (AS and AF are noted specifically),

According to 1.5 (the glossary) "Combat Factors" are:
When referring to ships and flights, combat factors are the Anti-Ship (AS) value, Anti-Fighter (AF) value, basing capacity, scout functions, supply rating, and towing functions, but it most notably does not include the Defense Value (DV).
It doesn't mention CR, but I would be tempted to include it as well,
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Post by MadSeason »

My reading coincides with Gareth's and I also feel CR was mistakenly omitted from the list.
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nimrodd
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Post by nimrodd »

I missed seeing that in the Glossary, since I don't consider Supply to be a Combat Factor (it's not used to modify anything during combat), so I didn't look up there.

As far as CR is concerned, I think it is left out of the Combat Factors modified by Crippling, because it would cause a lot of problems during combats if the Fleet Flagship (CR 12) controlling 12 other squadrons got damaged, well, there goes half of your fleet, as it can no longer control 6 of the squadrons. It was probably left out of that for simplification.
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Post by Gareth_Perkins »

Perhaps, but it does make perfect sense to me that crippling your command ship (or even a squadron command vessel) will cause havoc with your fleet,

You can always reassign the command ship after all, and there should be a serious benefit to attacking something that hard to hit (fleet command vessels have at least two levels of formation bonus),

That said, I agree that it's simpler to omit it,
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Post by MadSeason »

nimrodd wrote:As far as CR is concerned, I think it is left out of the Combat Factors modified by Crippling, because it would cause a lot of problems during combats if the Fleet Flagship (CR 12) controlling 12 other squadrons got damaged, well, there goes half of your fleet, as it can no longer control 6 of the squadrons. It was probably left out of that for simplification.
Sure, I agree it would be simpler, but sinking the command ship causes the same problems and is certainly not left out.
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Post by mwaschak »

Hi everyone,

Yeah, you guys are pretty spot on. While it is also a combat factor, CC is the only thing that does not reduce when crippled (wouldn't that be convenient).

-Jay
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