Haukea wrote:Okay, so I lost all my B5 work and am going to have to start over. So I thought I'd figure out what folks would prefer:
Sorry to hear that!
After playing around with things here, I'm of two minds with a conversion like this. One is to have it be completely stand alone and just arbitrarily assign and adjust stats as you go, using the unit construction rules as a rough guideline. Otherwise, what might work best is to use a 48 tech modifier instead of 24 and then pick an arbitrary starting year to begin advancing from. Then you could provide both a B5 Tech Year and a VBAM Tech Year. That way players that want to play with strict B5 ISD can do so, while those that just want a new unit available each year could use the VBAM ISD (or get 2 units per Tech Year, if they want to maintain base game compatibility).Haukea wrote:1) A standard, 24 year fleet list for each race (34 units)? Standard VBAM
2) A 24 year fleet list with 2 units per year (58 units)? Allows for more variants, bit more of a B5W feel.
3) A listing of basic classes, all Year 0 (aka 3000) with notes/thoughs on fleshing them out. (variants, projected growth, etc.) Sort of a build your own list idea. eg. Here's the Hyperion at Y0, 6, 12, 18, 24.
I do think you're on to something using the B5 ISD's as starting points but ignoring them for better game play, especially when it comes to the Minbari. What I mean by that is that it would be more fun for the Minbari player to be saddled with the old Tigara, Sharaal, and Tishat at the start of the game and have to research to unlock their better units.
I also have a feeling that a lot of the variants will end up left by the wayside, although a test conversion I did over vacation after seeing your original post made me think that there might be enough room in a 48 slot force list (vs 24) to get those to all fit in.