Using 1E CC NPE rules in 2E

General discussion of the Victory by Any Means campaign system
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mort2018confed
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Using 1E CC NPE rules in 2E

Post by mort2018confed »

Hi all. I was looking for the VBAM FB page to ask this, but I couldn't find it.

One thing that's been stopping me from doing any 2E VBAM is the lack of NPEs (that, and my heavy-duty working on SAE/SUE supplements). Now, however, after some plans on using 1E as a scenario generator for SUE games, I've gotten bitten by the VBAM bug. However, as I was a solo gamer even before Covid-19, the lack of NPE rules in 2E (and, of course, the move to the Galaxies version of the rules) has stymied any attempts in doing a 2E campaign.

What modifiers to the NPE rules from 1E would I have to make to port them over to 2E? I notice that some 1E treaty levels have been effectively combined, but the reduction of some 2E nodifiers for treaty-breaking and declarations and the increase in Intel effectiveness has made a straightforward conversion on my half.

Edit: I'm not holding out much hope about this, especially as it seems 2E has been largely superceded. Maybe I should just go back to 1E and do either SX, SAE or work on a SUE-RA conversion on my own.

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Tyrel Lohr
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Re: Using 1E CC NPE rules in 2E

Post by Tyrel Lohr »

Sorry for the delay - for some reason my alerts didn't work and I didn't see this post :(

To answer your question, the 1E NPE rules should work just fine with 2E as there were not significant enough changes between the two editions as far as the things that the NPE's interact with (since they were mostly a separate system).

A lot of the old 1E rules can hook into 2E without any problems, but yeah at this point you might be better off just pick-and-choosing the parts of 2E you want to use with the 1E rules and running with that for now if you want to be able to use all of the 1E goodies.

From memory, I think the give advantage of 2E was the ship construction rules and a few spot changes like the convoys vs. separately civilian fleets, but it was definitely an evolutionary vs. revolutionary change.

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mort2018confed
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Re: Using 1E CC NPE rules in 2E

Post by mort2018confed »

Thanks. I did some 1stEd campaigning and, in the process, been altering the SXCA to fit my figures. Just planning on doing another one now (the last one died when a war's outcome saw the creation of six splinter factions)

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Tyrel Lohr
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Re: Using 1E CC NPE rules in 2E

Post by Tyrel Lohr »

Ouch! Yeah, having that many successor states show up kind of takes the wind out of your sails when you're trying to manage everything.

I've had a lots of campaigns where after the big climactic war is over it's all falling action and there's not enough loose threads left to keep the momentum going.

I had one case where it worked to push the timeline ahead by like 5 years and just do a bunch of rapid year-long turn equivalents to see how reconstruction went and adjust everything, but that only worked once and then only because it was a natural lull in the emergent storytelling that had come out of the campaign.

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