MAS- tell me about it
Posted: Thu Oct 25, 2007 2:26 pm
So I've read the MAS entries on the VBAM blog, and the game has piqued by interest, since I've been considering getting into air warfare gaming for the last few months (I blame that Dogfights! show on the history channel). My understanding is that it's set in the near future, with an Area 88/UN Squadron 'feel' to it, and has both a tactical component and a campaign system. How suitable would it be for 'real' air combat?
I was wondering if I get a brief overview of the rules, and is stuff like is altitude, ground attack, and so on included? How detailed are the rules in general? Is it played on a hex map, and are miniatures possible?
I've also read there will be a WWII module, which I would be very interested in, though not strictly for WWII. I'm a huge fan of the old Crimson Skies setting from FASA, but found the rules system too slow and clunky. For some time I've been considering converting over to a historical WWII rules set to play out CS dogfights, but MAS might fit the bill better (particulary if I can import missiles and so on back into the WWII module). Besides, 'mercenary air squadrons' is what CS was really all about.
This leads to my last question- will it be possible to 'import' aircraft into MAS with a conversion system? Could I take a real aircraft, plug in the relevant numbers, and get the MAS stats, or least a approximiation that I could then tweak? For CS I'd have to extrapolate the real numbers from the original stats, but a lot (top speed, etc) are already defined and the others aren't that hard to figure out.
I will have more questions later, but that's a start. Thanks in advance.
-Will
I was wondering if I get a brief overview of the rules, and is stuff like is altitude, ground attack, and so on included? How detailed are the rules in general? Is it played on a hex map, and are miniatures possible?
I've also read there will be a WWII module, which I would be very interested in, though not strictly for WWII. I'm a huge fan of the old Crimson Skies setting from FASA, but found the rules system too slow and clunky. For some time I've been considering converting over to a historical WWII rules set to play out CS dogfights, but MAS might fit the bill better (particulary if I can import missiles and so on back into the WWII module). Besides, 'mercenary air squadrons' is what CS was really all about.
This leads to my last question- will it be possible to 'import' aircraft into MAS with a conversion system? Could I take a real aircraft, plug in the relevant numbers, and get the MAS stats, or least a approximiation that I could then tweak? For CS I'd have to extrapolate the real numbers from the original stats, but a lot (top speed, etc) are already defined and the others aren't that hard to figure out.
I will have more questions later, but that's a start. Thanks in advance.
-Will