Good to see it here
Posted: Tue Oct 09, 2007 5:29 am
After playing an initial playtest, I am glad to see it on the scope here. I might have to look through the current rules since it had some cool ideas.
-Bren
-Bren
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Thanks Bren. The final copy is off to layout right now. Charlie is busily working on the WW:II Edition, and I am working on that map based expansion we talked about. And that is before we even talk about the space version.jygro wrote:After playing an initial playtest, I am glad to see it on the scope here. I might have to look through the current rules since it had some cool ideas.
-Bren
Yes, and that does sound like a crazy time! If you want to give that a try I would be happy to help. Do you have data on the alien aircraft (IIRC).Iron Knight wrote:MAS is set in modern times, right? hmm... I wonder if I can adapt it to Area 88/U.N. Squadron.
Oh right. Ironically a playtester did mention this, and pointed me to the Wiki article. It is anime about a mercenary squadron. Yeah, let's try it sometime!Iron Knight wrote: Oddly I can't really call myself a fan of anime but a few shows have been pretty good idea generators.
I suppose there is a set group of antagonists as well who might represent some preset foes in the campaign missions. Otherwise it is just some money tweaking from what I see.Charles Lewis wrote:Jay, about the only difference between MAS and Area 88 is that the pilots work for a mercenary air force hired by a middle eastern country in the middle of a civil war. A pilot has a three year contract that he can buy out for $1.5 million. Of course, his ammo, replacements planes, etc. all count against his reaching that target number.
Is it going to be playable with 1 player easily? I know that we had talked about it, but I haven't seen the rule set in a while.mwaschak wrote: Thanks Bren. The final copy is off to layout right now. Charlie is busily working on the WW:II Edition, and I am working on that map based expansion we talked about. And that is before we even talk about the space version.
-Jay
Yeah, we wrote an "autopilot" section for solo play to control the various behaviors of aggressors that may be encountered. There is also a campaign and mission generator.jygro wrote: Is it going to be playable with 1 player easily? I know that we had talked about it, but I haven't seen the rule set in a while.
-Bren
Solo gaming, as well as PBEM (where I get most of my gaming in), is a time honored traditionjygro wrote:Awesome!
Nothing is better than a game you can play when you're alone.. *sigh*
-Bren
Yes you are absolutely right. And i am also glad to came on this scope......The only consensus reached is that several people would like Whittaker in charge.jygro wrote:After playing an initial playtest, I am glad to see it on the scope here. I might have to look through the current rules since it had some cool ideas.
-Bren