Rules queries.
Posted: Tue Feb 12, 2008 11:15 am
OK ran through the first campaign with my 5 pilots, and the first couple of missions of the 2nd campaign and a number of queries came up.
1) Mk83 1000lb bombs.
These seem identical in stats to the Mk 82s, but require more hardpoints and cost more....what benefit are we missing for them, if any? There seems no reason to buy them
2) Altitude
a) Im probably missing something here but is altitude only selected at the point an engagement occurs - allowing you to freely change altitude during flying - or do you have to change one altitude band per movement on the target approach track paying fuel to climb? (We currently assume that Wings have to be at a defined altitude band and pay fuel to climb)
b) Are climb and dive actions restricted to the Engage objective during engagement. Several times pilots wanted to change altitude as a prelude to escape and so would have liked to Dive or Climb under Disengage, especially since the altitude change was to get away - an F4 gets away from a Tiger much easier if it can do this.
c) If you Engage/Climb while at Close range and end up on a different altitude from any targets then presumably you cannot fire, but the pilots asked if changing altitude in this way dropped you long range (I said no because enemy engaging you may follow)
3) Dive
Can you really not engage ground targets when executing a dive manoeuvre?
4) Climb/Dive - WHen it says cannot go below Low or above High - does this mean you cannot execute a climb at High, or that if you do climb (doing vertical manoeuvres) then you simply do not change altitude - reverse for Dive at Low.
5) Disengage
7+ required to succeed - is it really meant to be that hard? Evasion or Afterburner on some planes with poor crew (-1 or -2 for each) make it near impossible or completely impossible to escape even if you outnumber the enemy in Close range.
6) Enemy pilot quality
Green are effectively -1 skill on everything, Standard are 0 skill on everything and the top flight enemy are +1 on every skill?
1) Mk83 1000lb bombs.
These seem identical in stats to the Mk 82s, but require more hardpoints and cost more....what benefit are we missing for them, if any? There seems no reason to buy them
2) Altitude
a) Im probably missing something here but is altitude only selected at the point an engagement occurs - allowing you to freely change altitude during flying - or do you have to change one altitude band per movement on the target approach track paying fuel to climb? (We currently assume that Wings have to be at a defined altitude band and pay fuel to climb)
b) Are climb and dive actions restricted to the Engage objective during engagement. Several times pilots wanted to change altitude as a prelude to escape and so would have liked to Dive or Climb under Disengage, especially since the altitude change was to get away - an F4 gets away from a Tiger much easier if it can do this.
c) If you Engage/Climb while at Close range and end up on a different altitude from any targets then presumably you cannot fire, but the pilots asked if changing altitude in this way dropped you long range (I said no because enemy engaging you may follow)
3) Dive
Can you really not engage ground targets when executing a dive manoeuvre?
4) Climb/Dive - WHen it says cannot go below Low or above High - does this mean you cannot execute a climb at High, or that if you do climb (doing vertical manoeuvres) then you simply do not change altitude - reverse for Dive at Low.
5) Disengage
7+ required to succeed - is it really meant to be that hard? Evasion or Afterburner on some planes with poor crew (-1 or -2 for each) make it near impossible or completely impossible to escape even if you outnumber the enemy in Close range.
6) Enemy pilot quality
Green are effectively -1 skill on everything, Standard are 0 skill on everything and the top flight enemy are +1 on every skill?