[VBAM1e] Espionage: System Info Missions
Posted: Mon Jan 30, 2012 2:18 pm
The RAW include some system-information-gathering rules, letting players gather info about other systems -- starting with basic stats and working on up to particular fleet dispositions, amount of Defensive Intel, and current construction projects.
Is there any reason the basic System info gathering mission couldn't be used on unexplored systems?
The range penalties get pretty exhorbitant and there's a chance of failure that's a lot higher than simply throwing ships at the problem, but still if one were so inclined, some exploration could happen without risking fleets (though spending the price of a cruiser to avoid sending a cruiser down a jump lane might only be useful under very specific circumstances).
Does that seem fair, or like it'd be an exploit?
Is there any reason the basic System info gathering mission couldn't be used on unexplored systems?
The range penalties get pretty exhorbitant and there's a chance of failure that's a lot higher than simply throwing ships at the problem, but still if one were so inclined, some exploration could happen without risking fleets (though spending the price of a cruiser to avoid sending a cruiser down a jump lane might only be useful under very specific circumstances).
Does that seem fair, or like it'd be an exploit?