Controlling a System
Posted: Sun Oct 23, 2016 4:34 am
We know that having a colony in a system is enough to gain control of a system, but should there be any other way to establish de facto ownership of a system? I was messing around with trying to use the presence of a base of sufficient size as a way of doing this, but the requirement could just as easily be that you have a certain threshold of military presence in the system.
Another idea I just had is that you could spend Intel to claim a system, similar to how you pay gold to purchase a tile in the modern Civ games. The cost could be based on the Capacity, RAW, or some combination of the two. That way you'd be paying a resource (in the form of Intel) to "annex" the system into your empire.
I'm not sure that wouldn't be just a needless addition of complexity, though. But I know that we need some decent way for an empire to say "hey, I own this place now." Of course, with convoys being able to colonize sans Census, that might just be the easiest solution to the problem. If you want to control a system, send a convoy on over there and set up an outpost!
Another idea I just had is that you could spend Intel to claim a system, similar to how you pay gold to purchase a tile in the modern Civ games. The cost could be based on the Capacity, RAW, or some combination of the two. That way you'd be paying a resource (in the form of Intel) to "annex" the system into your empire.
I'm not sure that wouldn't be just a needless addition of complexity, though. But I know that we need some decent way for an empire to say "hey, I own this place now." Of course, with convoys being able to colonize sans Census, that might just be the easiest solution to the problem. If you want to control a system, send a convoy on over there and set up an outpost!