Landings & Deployments
Posted: Sat Oct 22, 2016 11:53 pm
There is something of an order of operations issue with Landings & Deployments. In the 1E rules, this happens during the Ground Combat Phase so that troops can land before calculating the effects of 3.6.5.7 Disruption of Planetary Economy. This is also when all other cargo is embarked/disembarked, even though the rules for moving units as cargo are covered in the Movement Phase.
With Galaxies, would it make more sense to move all of that to the Movement Phase? This would keep the order of operation mostly the same, with the exception that troops that didn't invade this turn won't be able to actually land until the Movement Phase next turn. It still prevents a unit from being loaded and unloaded on the same turn, as then a ship that wants to load or unload cargo would have to stay at the same location the entire turn (by adding a spot rule to the Landings & Deployment rule in Movement Phase that a unit cannot both move and embark/disembark on the same turn).
How do you feel is the easiest or most logical way of approaching this chicken/egg problem?
With Galaxies, would it make more sense to move all of that to the Movement Phase? This would keep the order of operation mostly the same, with the exception that troops that didn't invade this turn won't be able to actually land until the Movement Phase next turn. It still prevents a unit from being loaded and unloaded on the same turn, as then a ship that wants to load or unload cargo would have to stay at the same location the entire turn (by adding a spot rule to the Landings & Deployment rule in Movement Phase that a unit cannot both move and embark/disembark on the same turn).
How do you feel is the easiest or most logical way of approaching this chicken/egg problem?