Assault Ships
Posted: Tue Oct 11, 2016 11:21 pm
In 1E, Assault ships were allowed to carry 1 ground force per maintenance group. I purposefully removed that ability in 2E because I only wanted civilian convoys (transport fleets there) to be able to move units because it simplified the rules. My workaround for 2E was to have Assault ships provide an Attack bonus instead, but I'm not sure that was really that much better long term.
However, as the topic has come up several times now in Galaxies, it's worth asking the question: would players like to see a return of Assault ships being able to carry ground forces? And if so, should they only be able to carry Marines or can they carry anything?
If we go back to the 1E model, I would say that Assault ships could carry a total size of troops equal to their Assault (to get rid of the maintenance group rule). Of course, then there is the question of what size a ground unit should be? Traditionally it was a flat 10, but it might be easier to say construction cost = size.
Marines make this worse because in 1E they got both the invasion bonus PLUS were half the size of a normal ground unit. Which led to Marine supremacy, something I'm not sure we want to return to. I think allowing Marines to have full Attack when invading from convoys is going to be a good enough bonus for them.
And if Assault ships MUST carry troops again, I am kind of split on whether it should be Marines only or if their invasion bonus should just only apply to non-Marines. But I admittedly have not seen that much ground combat combat in my campaigns. It usually ends up being mostly about the space war and bombing off the enemy defenders.
Which, speaking of that and continuing the derail, I found an early pre-1E version of Jay's rules (back from the B5W days) where the anti-troop bombardment actually reduced their DEFENSE instead of damaging Attrition directly, so that it would soften up the troops but you still need troops of your own to capitalize on it. Might that be something worth exploring again?
However, as the topic has come up several times now in Galaxies, it's worth asking the question: would players like to see a return of Assault ships being able to carry ground forces? And if so, should they only be able to carry Marines or can they carry anything?
If we go back to the 1E model, I would say that Assault ships could carry a total size of troops equal to their Assault (to get rid of the maintenance group rule). Of course, then there is the question of what size a ground unit should be? Traditionally it was a flat 10, but it might be easier to say construction cost = size.
Marines make this worse because in 1E they got both the invasion bonus PLUS were half the size of a normal ground unit. Which led to Marine supremacy, something I'm not sure we want to return to. I think allowing Marines to have full Attack when invading from convoys is going to be a good enough bonus for them.
And if Assault ships MUST carry troops again, I am kind of split on whether it should be Marines only or if their invasion bonus should just only apply to non-Marines. But I admittedly have not seen that much ground combat combat in my campaigns. It usually ends up being mostly about the space war and bombing off the enemy defenders.
Which, speaking of that and continuing the derail, I found an early pre-1E version of Jay's rules (back from the B5W days) where the anti-troop bombardment actually reduced their DEFENSE instead of damaging Attrition directly, so that it would soften up the troops but you still need troops of your own to capitalize on it. Might that be something worth exploring again?