Support units in Federation Admiral
Posted: Wed Oct 22, 2008 3:10 am
There was a comment in the playtest campaign thread about general units for certain jobs, e.g. the Klingons had a rough time finding a lost officer due to a lack of labs on their ships.
There already exist quite a few general/civilian units in FC that could be made to do various jobs:
Exploration/science/local police: Use Prime Trader (has 6 lab boxes iirc; in the SFU background, fast for a civilian unit and often used by local govt's as an auxiliary for such jobs) It has a wide mix of capabilities.
Local defense/local police/convoy escort: Armed Cutter
Local defense: Monitor, Base Station, Defense Satellites
Orbital "port" facilities: Commercial Platform, maybe civilianised Base Station
Fast courier: Armed Priority Transport (just a small amount of cargo, big engines, used in that role in SFU)
There already exist quite a few general/civilian units in FC that could be made to do various jobs:
Exploration/science/local police: Use Prime Trader (has 6 lab boxes iirc; in the SFU background, fast for a civilian unit and often used by local govt's as an auxiliary for such jobs) It has a wide mix of capabilities.
Local defense/local police/convoy escort: Armed Cutter
Local defense: Monitor, Base Station, Defense Satellites
Orbital "port" facilities: Commercial Platform, maybe civilianised Base Station
Fast courier: Armed Priority Transport (just a small amount of cargo, big engines, used in that role in SFU)