I'll see if I can find some (only slightly used) dilithium crystals.MarkG88 wrote:So go across the border and "borrow when no one is looking" (since they left in terror) some Federation EPs hehe.![]()
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-Mark

Ahhh, don't encourage him MarkRainer wrote:I'll see if I can find some (only slightly used) dilithium crystals.MarkG88 wrote:So go across the border and "borrow when no one is looking" (since they left in terror) some Federation EPs hehe.![]()
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-Mark![]()
I try to keep things vague for now as the start of this game has caused a lot of rewrites and revisions. The force lists also will receive a new update soon and that may affect costs.terryoc wrote:Can you give us some examples of costs, or are you prohibited from giving us too much detail?
There are no trade fleets. Instead you will have to pay for trade links between friendly systems. As each empty hex increases the cost long distances are somewhat problematic.terryoc wrote:I'm curious to know, for example, how much it would cost to get a trade fleet for trade, and how much it would cost to get a point of production.
Killing a FF would not to be too bad tension-wise and you can always buy ships from home if there is a really pressing need. That is one area that is currently under discussion.terryoc wrote:It seems like losing a ship at this early stage of the game would be crippling, but I suppose that accidentally ambushing and destroying a Fed ship would send the Tension level through the roof
If you take a look at the map again, you can see there is quite a bit of distance involved between the various systems. At the moment it would not be even remotely cost-effective.terryoc wrote: Do you have the option of moving RAW from one planet to another using transport fleets?
Indeed. No worries though.Rainer wrote: If I really start to push the boundaries of the NDA, I assume that Jay will step in.
It is not far off from FASB Edition, but without the dependency zones. I will probably have to adjust the rules again but so far it has tested well.Rainer wrote: There are no trade fleets. Instead you will have to pay for trade links between friendly systems. As each empty hex increases the cost long distances are somewhat problematic.
Maybe we should up the tension for this while we are at itRainer wrote: Killing a FF would not to be too bad tension-wise and you can always buy ships from home if there is a really pressing need. That is one area that is currently under discussion.
There is a lot of space on the frontier. RAW movement might be something we could put back in the optional rules here. I will try it out on the map and see if it "works".Rainer wrote: If you take a look at the map again, you can see there is quite a bit of distance involved between the various systems. At the moment it would not be even remotely cost-effective.
Yes.terryoc wrote:Is this campaign double-blind, with you knowing only what your ships can see?
Indeed. Although the rules for double blind movement really work best with a CM.terryoc wrote:Is this campaign double-blind, with you knowing only what your ships can see?
It is a tough call. Were you thinking about requesting or building that F5?Rainer wrote:I am currently debating whether I should lay down a new F5 or attempt to get rid of my security problem first.
To be continued...
I want to build it although it seems more likely that I will start the intel mission this turn and see if I can get some VPs. They would allow me to fill out my cruiser maintenance group if I want to request some ships.mwaschak wrote:It is a tough call. Were you thinking about requesting or building that F5?