Federation Admiral Public Update

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Charles Lewis
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Post by Charles Lewis »

Which gives the impression that the original draft was an utter mess. It wasn't. It just was not in the format (i.e. his own) that he's gotten used to over the last 30 years.

Federation Admiral is really only about 30-35 pages of rules. The rest are appendices, mission objective charts and ship lists.
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Post by Shadow Warrior »

To be honest, it's all a bit rich because ADB's own campaign rulebook (Galactic Conquest) is a shining example of complete and utter incoherency. I couldn't make head nor tail of it.

Mind you, it's horses for courses as they say. He's the publisher and if he doesn't like it, well that's his prerogative I guess, disappointing as that may be to me personally.
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Post by Gareth_Perkins »

It will prove to be somewhat ironic if it winds up being pushed back past the release date for VBAM 2e...
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Post by Shadow Warrior »

Gareth_Perkins wrote:It will prove to be somewhat ironic if it winds up being pushed back past the release date for VBAM 2e...
I hadn't thought of that. I guess it might happen. If, as seems to be the case, the publisher doesn't much like FA as written and sees it as a problem product he will probably always be able to find something else he'd rather be doing instead.

:cry:
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Post by mwaschak »

Gareth_Perkins wrote:It will prove to be somewhat ironic if it winds up being pushed back past the release date for VBAM 2e...
That is unfortunately a possibility. Leaving all details aside, we were obviously very disappointed that the project has been pushed back further. I hope it has not eroded confidence in what was a monumental amount of effort to deliver an excellent campaign system for Federation Commander. The overwhelming majority of playtester reports were very positive and we still stand by our work.

-Jay
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Post by mwaschak »

Charles Lewis wrote: Federation Admiral is really only about 30-35 pages of rules. The rest are appendices, mission objective charts and ship lists.
Yep. We even made a First Campaign set so players could all try before they buy.

-Jay
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Post by Charles Lewis »

Regardless of the outcome of Federation Admiral, we're already reaping the benefits of Jay's hard work. Several elements of CSCR 2.0 came from FA. Also, I strongly believe that some iteration of the Local Campaign system he came up with will get ported back to VBAM at some point.

Which is not to say I'm not anxious for everyone to see Federation Admiral, as we, particularly Jay, put together a really good product here.
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Post by Shadow Warrior »

I know you guys will have explored all ways possible of helping ADB over the barrier of understanding they have erected around this product. All we can do is hope that all of the hard work hasn't gone to waste.

It's a crying shame, as ADB's own campaign system is, well, let's just say I was genuinely shocked when I first read it. Rarly have I come across such an inaccessible and confusing product.
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Post by Charles Lewis »

Shadow Warrior wrote:It's a crying shame, as ADB's own campaign system is, well, let's just say I was genuinely shocked when I first read it. Rarly have I come across such an inaccessible and confusing product.
Truer words were never spoken. That was another outsourced product, and well, sometimes that works, and in that case it didn't.

I fully expect Federation Admiral will indeed see the light of day. Campaign Games are not SVC's strongpoint nor his real interest, so his enthusiasm isn't what it could be. However, he recognizes that there is a great deal of interest in a good campaign system, so ultimately I think this will get through the process. Just gonna be a long slog to get there... ;)
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Post by Shadow Warrior »

Yeah, I guess campaign systems have always been the weak point in the Star Fleet Universe, and it's the one thing I've always wanted from them. The best of the bunch was, ironically, the very first one they did, Federation Space. It has a couple of design flaws, but it was fun and easy to play out of the box and didn't need a whole weekend to setup, unlike its replacement, Federation and Empire.

The Campaign Designer's Handbook was okay as a series of pick 'n' mix guidelines, but you would have had to invest a lot of time and effort to pull it altogether into something you could actually run. Star Fleet Warlord (the PBM one) was pretty good as a generic Master of Orion type game, but it wasn't very Star Fleety other than in the names used. The latest effort, Galactic Conquest, is just a bad joke - I seriously considered asking for my money back on that product.
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Post by Charles Lewis »

For what it's worth, they have already had Adam Turner create cover art for Federation Admiral, so I take that as a positive sign that the book will indeed see the light of day eventually. :)
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Post by Shadow Warrior »

Ooooh, is it beautiful and suitably epic?
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Post by Charles Lewis »

It is definitely beautiful. 8)
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Post by Shadow Warrior »

A sneaky of the cover would do no harm, surely? It would leave me keen for more! :wink:
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Post by Charles Lewis »

It has not been publicly released by ADB, so I can't share just yet. :cry:
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