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Anti-Fighter Damage CSCR change

Posted: Fri Oct 12, 2007 4:13 am
by Emiricol
This mod is cribbed from the Yahoo! group. It is expanded a bit but fundamentally the same. I've had the pleasure of using it in my campaign game, and I'm in love with it. I've had to totally re-evaluate my fighter strategy for dedicated heavy bombers. Using this rule, offensive fighter AS sorties demand an escort of fighter flights to screen against enemy anti-fighter dedicated fighter missions. Meaning, it does just what I'd hoped :)
During the anti-fighter damage determination phase, after determining the final damage that occurs against oncoming fighter flights, that amount is the number of DV that must turn back that round, and are unable to get through the defenses of the target. Then, half of that number is applied to the remaining ships as AF damage.

Example: You attack with a force of twelve 2/2/2 fighters. I do 8 points of AF damage to your oncoming fighters. 8 DVs worth of your fighters (4 flights in this case) are turned back, undamaged but unable to damage their target this round. For the remaining 8 flights, I apply ½ the original damage, thus 4 DVs worth are destroyed (2 flights in this case). Thus, only 12-4-2=6 flights get through to do damage this round.

This rule, proposed by Charlie Lewis on the VBAM forums, reduces the impact of fighters on the game. I prefer ships to be the main focus, not fighters.

Posted: Fri Oct 12, 2007 4:44 am
by Charles Lewis
I'm glad it's working out the way you like. Since we're still discussing how to make the CSCR better, that's very useful feedback. :)

Posted: Fri Oct 12, 2007 4:59 am
by Iron Knight
Which phases are effected by this rule? Ship vs flights, flights vs flights, or both?

Posted: Fri Oct 12, 2007 5:04 am
by Charles Lewis
Both, if I recall correctly.

Posted: Fri Oct 12, 2007 6:26 am
by Emiricol
Yes, both as it currently stands. Anything involving fighters, basically. Like I said, I've really enjoyed the results from this one (thanks Charlie for coming up with it)

Posted: Sun Oct 14, 2007 6:04 am
by Iron Knight
Another question, flights on AF missions and flights in friendly squadrons are also effected by this rule, right?

Posted: Sun Oct 14, 2007 1:15 pm
by Charles Lewis
Yes. Any shots taken at flights.

Posted: Thu Oct 18, 2007 3:07 am
by Iron Knight
Cool, I think I'll try this out in my next campaign.

Re: Anti-Fighter Damage CSCR change

Posted: Fri Nov 02, 2007 12:43 pm
by nimrodd
During the anti-fighter damage determination phase, after determining the final damage that occurs against oncoming fighter flights, that amount is the number of DV that must turn back that round, and are unable to get through the defenses of the target. Then, half of that number is applied to the remaining ships as AF damage.

Example: You attack with a force of twelve 2/2/2 fighters. I do 8 points of AF damage to your oncoming fighters. 8 DVs worth of your fighters (4 flights in this case) are turned back, undamaged but unable to damage their target this round. For the remaining 8 flights, I apply ½ the original damage, thus 4 DVs worth are destroyed (2 flights in this case). Thus, only 12-4-2=6 flights get through to do damage this round.

This rule, proposed by Charlie Lewis on the VBAM forums, reduces the impact of fighters on the game. I prefer ships to be the main focus, not fighters.
My question is in the example above, what if the attack force received 24 points of AF damage. Would they all be turned away with no damage, or should the order of what happens be reversed, i.e. half AF damage applied to flights, THEN full AF is turned back.

Posted: Fri Nov 02, 2007 6:34 pm
by Charles Lewis
Hmmm....that's a good question. Your solution makes sense.

Posted: Fri Nov 02, 2007 6:45 pm
by Iron Knight
Yes, I will use that way in my campaign too.

Posted: Fri Nov 02, 2007 7:16 pm
by Emiricol
That has come up in my campaign, actually, and I did just what you suggest. I'll have to edit my campaign doc to include that caveat. Thanks.

-Emiricol

yahoo

Posted: Wed Nov 14, 2007 8:45 am
by Grishnak
Do you have a link to the group or how does one join?

Posted: Fri Nov 16, 2007 2:07 am
by Emiricol

Re: yahoo

Posted: Fri Nov 16, 2007 1:40 pm
by mwaschak
Grishnak wrote:Do you have a link to the group or how does one join?
We have quite a few games going on around here if you are looking :) .

-Jay