Mercenaries
Posted: Thu Nov 20, 2008 10:24 am
An idea I've had for mercenaries:
When hiring mercenaries, as well as the actual ships you'll be hiring to carry out an assault, extra EP must be invested both to ensure the secrecy of the operation and to keep the mercenaries quiet. At least 1EP must be used for this.
When the mercenaries hit the system they've been told to hit, the extra EPs is used as Intel for an intel mission, with a difference.
The defensive Intel of the system is equal to the square of the system's output rounded normally (so a standard homeworld with 60EP would have 8 defensive intel, while a piddling outpost with just 4EP would only have 2). Furthermore, add 1EP for every enemy scout that survives that battle (regardless of scout functions), 1EP for every mercenary squadron flagship destroyed, and 2EP if the mercenary task force flagship is destroyed.
With this worked out, work out the MFP. This is to see if the power the mercenaries have attacked have managed to garner any information about who sent the mercenaries. If the roll succeeds, the power doesn't know. If the roll fails, the power finds out who sent the mercenaries.
What do you think?
When hiring mercenaries, as well as the actual ships you'll be hiring to carry out an assault, extra EP must be invested both to ensure the secrecy of the operation and to keep the mercenaries quiet. At least 1EP must be used for this.
When the mercenaries hit the system they've been told to hit, the extra EPs is used as Intel for an intel mission, with a difference.
The defensive Intel of the system is equal to the square of the system's output rounded normally (so a standard homeworld with 60EP would have 8 defensive intel, while a piddling outpost with just 4EP would only have 2). Furthermore, add 1EP for every enemy scout that survives that battle (regardless of scout functions), 1EP for every mercenary squadron flagship destroyed, and 2EP if the mercenary task force flagship is destroyed.
With this worked out, work out the MFP. This is to see if the power the mercenaries have attacked have managed to garner any information about who sent the mercenaries. If the roll succeeds, the power doesn't know. If the roll fails, the power finds out who sent the mercenaries.
What do you think?