Shoot. Sorry, missed the tweaks on this push.
Some updates. I'm not really happy with this yet, but it's far enough along to get some additional feedback.
System Details screen plot with fleets:
http://vbam2.azurewebsites.net/System/Details2/5861
You'll see two fleets so far, one for me and one for House Phoenix. I need to refactor the main page to take advantage of some of the new code. To be honest, I'm due a refactor over a bunch of the code, and that might be where I am while I get your feedback.
I also have a working shipyard now. It comes with a caveat however. I am starting to wire in the security so that we can have some rudimentary "fog of war" where we can't see each other's ship designs and roster. To do that, I have wired the shipyard to your log in name and role.
I've been able to identify House Crayton and House Phoenix by cross-referencing the names they picked for user names with the players list here:
http://vbam2.azurewebsites.net/player
Sadly, to see the shipyard right now, I need to see your user profile in my table and then tag you as a player and rename your username to your House. Once I've done that, you should be able to start putting your ship designs in. I have a bug, where if you create the ship, it will get a "red" glow behind it, just edit and save and it will correctly place it in the "blueprint" status if the design is legal. (It checks now on the client and on the server.)
So House Phoenix, House Crayton, here you go. The rest of you, I'm happy to connect you up, you just need to register and then pick a user name that I will recognize when you register so I can connect you to your role.
http://vbam2.azurewebsites.net/vbamships/