War Scores and ER
Posted: Thu Jun 14, 2012 4:53 am
I really like where you're going with the War Score - I had been thinking about suggesting just such an idea! A few thoughts:
I think the score system might over-emphasise the morale breaking effects of killing units. It is also relative both to Economy and your opponent's losses... which means that if both sides are taking heavy losses, they don't get any closer to peace than if both were taking light losses. It also means that if one large empire is beset by smaller foes, unless you total the sum of all its shipping losses, the losses will be compared against its economic capacity individually, producing much smaller war scores. Alternate systems might involve CR losses compared to CR in service (losing command staff is extremely demoralizing), one time losses due to significant events, like the first capital ship lost, the first colony bombarded, the first colony invaded.
As you suffer casualties, your ER increases, preventing you from invading enemy colonies or conducting bombardment. One would think the opposite would occur - the worse you lose the war, the more desperate you get, and the more extreme measures you're willing to take. One way to model that would be to reintroduce different levels of war - you get a bonus to your war-score/penalty to your ER based on the level of war you have declared. Thus, if two empires are engaging in Hostilities, and one side is being driven towards armistice, that side could choose to escalate the level of conflict to avoid capitulating.
Could there be a penalty associated with NOT offering an armistice when war score passes a certain level? Perhaps all Morale rolls get a negative modifier?
I really like the territorial diplomacy modifiers. I wonder if, rather than physically taking colonies from the enemy, if when an armistice is signed, the borders could go, by default, back to the prewar state, with the only changes due to empires ceding territory as part of a peace accord. So a strike force that swiftly captures a major supply centre might result in the empire giving up some border worlds rather than the core world that was seized. It's all about voluntarily giving up control and claim. You could work those claims into the Declaration system - if an enemy empire controls a system you have a legitimate claim to, you gain a Casus Belli, which allows you to voluntarily and temporarily reduce your relationship for the purposes of declaring war. Maybe there are intelligence operations that generate claims. Perhaps giving someone a system that they have claimed greatly increases your relationship with them, as opposed to giving them a random system. Pre-war ground work could involve laying claim to the systems you want, as a way to generate a casus belli and ensure those are the systems they choose to cede. Alsace-Lorraine.
On a somewhat random note, if there were some way to compel ships and systems to surrender, that would be brilliant. The threat of bombardment alone should often be enough for systems, and outnumbered, crippled ships might strike their colours. In fact, that might be what planetary shields and orbital defences are best at - so long as a system has orbital defences, or at least some way to strike back at invaders, it will not fall. Troops are landed when there are planetary shields, to dig out particularly recalcitrant defenders, and to impose order on captured worlds.
Events that might affect War Score
Friendly Colony Blockaded
Friendly Colony Bombarded
Friendly Colony Occupied
Supply Disruption
First ship crippled
First ship lost
First capital ship crippled
First capital ship lost
First flight lost
Census lost due to blockade
Census lost due to enemy bombardment
Enemy colony occupied
CR or CC of ships lost.
CR or CC of ships killed/2
Intelligence Missions
Colony Suffering from Unrest
Rebellion
Infrastructure Losses
Relationship Modifiers
Census killed by Blockade
Census killed by Bombardment.
In general, I think it should hurt more for a colony to be occupied than for it to be destroyed. When wholesale slaughter of civilians occurs, nations tend to be less inclined to make peace than when civilians are treated well. One way to handle it is to have loss of civilian life decrease the war score, but decrease their actual relationship even further. So even though it's an indication that they are losing the war, the mutual antipathy grows faster than desire to end the war.
Comments?
I think the score system might over-emphasise the morale breaking effects of killing units. It is also relative both to Economy and your opponent's losses... which means that if both sides are taking heavy losses, they don't get any closer to peace than if both were taking light losses. It also means that if one large empire is beset by smaller foes, unless you total the sum of all its shipping losses, the losses will be compared against its economic capacity individually, producing much smaller war scores. Alternate systems might involve CR losses compared to CR in service (losing command staff is extremely demoralizing), one time losses due to significant events, like the first capital ship lost, the first colony bombarded, the first colony invaded.
As you suffer casualties, your ER increases, preventing you from invading enemy colonies or conducting bombardment. One would think the opposite would occur - the worse you lose the war, the more desperate you get, and the more extreme measures you're willing to take. One way to model that would be to reintroduce different levels of war - you get a bonus to your war-score/penalty to your ER based on the level of war you have declared. Thus, if two empires are engaging in Hostilities, and one side is being driven towards armistice, that side could choose to escalate the level of conflict to avoid capitulating.
Could there be a penalty associated with NOT offering an armistice when war score passes a certain level? Perhaps all Morale rolls get a negative modifier?
I really like the territorial diplomacy modifiers. I wonder if, rather than physically taking colonies from the enemy, if when an armistice is signed, the borders could go, by default, back to the prewar state, with the only changes due to empires ceding territory as part of a peace accord. So a strike force that swiftly captures a major supply centre might result in the empire giving up some border worlds rather than the core world that was seized. It's all about voluntarily giving up control and claim. You could work those claims into the Declaration system - if an enemy empire controls a system you have a legitimate claim to, you gain a Casus Belli, which allows you to voluntarily and temporarily reduce your relationship for the purposes of declaring war. Maybe there are intelligence operations that generate claims. Perhaps giving someone a system that they have claimed greatly increases your relationship with them, as opposed to giving them a random system. Pre-war ground work could involve laying claim to the systems you want, as a way to generate a casus belli and ensure those are the systems they choose to cede. Alsace-Lorraine.
On a somewhat random note, if there were some way to compel ships and systems to surrender, that would be brilliant. The threat of bombardment alone should often be enough for systems, and outnumbered, crippled ships might strike their colours. In fact, that might be what planetary shields and orbital defences are best at - so long as a system has orbital defences, or at least some way to strike back at invaders, it will not fall. Troops are landed when there are planetary shields, to dig out particularly recalcitrant defenders, and to impose order on captured worlds.
Events that might affect War Score
Friendly Colony Blockaded
Friendly Colony Bombarded
Friendly Colony Occupied
Supply Disruption
First ship crippled
First ship lost
First capital ship crippled
First capital ship lost
First flight lost
Census lost due to blockade
Census lost due to enemy bombardment
Enemy colony occupied
CR or CC of ships lost.
CR or CC of ships killed/2
Intelligence Missions
Colony Suffering from Unrest
Rebellion
Infrastructure Losses
Relationship Modifiers
Census killed by Blockade
Census killed by Bombardment.
In general, I think it should hurt more for a colony to be occupied than for it to be destroyed. When wholesale slaughter of civilians occurs, nations tend to be less inclined to make peace than when civilians are treated well. One way to handle it is to have loss of civilian life decrease the war score, but decrease their actual relationship even further. So even though it's an indication that they are losing the war, the mutual antipathy grows faster than desire to end the war.
Comments?