2nd Edition Playtest Report- Terran Commonwealth
Posted: Thu May 17, 2012 2:05 pm
This is going to be a mostly mechanical report of my play test campaign. Set up is a solo exploration campaign.
Short Background: The 25th Century. It was a golden age for all mankind. United under the Terran Commonwealth, humanity had conquered most of the ills that plagued them for thousands of years. Now an exciting new development had arisen; the secret of FTL travel had been unlocked. The "Reach for the Stars" program was initiated to turn mankind into an interstellar civilization.
Sol System:
Cap: 10 Raw: 5 Bio: 5
Colony: 8 Census, 8 Current Morale, 8 Economy, 8 Industry, 8 Research
Facilities: Supply Depot, Trade Post, Shipyard
Notes: Imperial Capital, Homeworld
Starting Units:
Charger class Destroyer
Type: Starship
TL: 0 BC: 3 MC: 1 BT: 2
DV: 2 AS: 2 PD: 1
CR: 3 CC: 1/2
FTL(1)
Magellan class Explorer
Type: Starship
TL: 0 BC: 14 MC: 6 BT: 7
DV: 6 AS: 3 PD: 2
CR: 6 CC: 2
FTL(1), Scout(5)
FT-26 Arrow
Type: Fighter
TL: 0 BC: 2 MC: 1 BT: 1
DV: 1 AS: 1 PD: 1
CT: 3 CC: 1/2
Atmospheric
Home Guard Corps
Type: Ground Force
TL: 0 BC: 5 MC: 2 BT: 3
DV: 5 AS: 4 PD: 1
CR: 4 CC: 1
Orbital Defense Platform:
Type: Starbase
TL: 0 BC: 20 MC: 4 BT: 10
DV: 12 AS: 12 PD: 4
CR: 10 CC: 4
Armor(1)
Home Guard Defense Installation
Type: Ground Base
TL: 0 BC: 20 MC: 4 BT: 10
DV: 16 AS: 16 PD: 8
CR: 10 CC: 4
Pioneer class Transport
Type: Starship
TL: 0 BC: 6 MC: 2 BT: 3
DV: 3 AS: 0 PD: 1
CR: 4 CC: 1
FTL(1), Cargo(5)
Early Warning Station
Type: Starbase
TL: 0 BC: 8 MC: 2 BT: 4
DV: 5 AS: 0 PD: 1
CR: 4 CC: 1
Scout(5)
Please feel free to check these for errors; I built these with a home brew unit spreadsheet I made on google docs and there certainly could be problems. I am not sure how many units a power is supposed to start with but I think that covers the bases for now. The Commonwealth doesn't need too many ships anyway, what could really be out there?
Initial Purchases(5 x 40 GDP = 200 EP)
8 x Charger Class DD (24 EP)
6 x Magellan class EX ( 84 EP)
8 x FT-26 Arrow (16 EP)
4 x Home Guard Corps (20 EP)
1 x Orbital Defense Platform (20 EP)
1 x Home Guard Defense Base (20 EP)
1 x Early Warning Platform (8 EP)
1 x Pioneer class TR (6 EP)
2 EP Left
Decided to concentrate on exploration for now, if the Terran Commonwealth runs into hostile alien powers later (which the experts are sure do not exist) I will ramp up DD and fighter production and look at designing some heavier combat units. Initial turn will hopefully follow soon.
-Will
Short Background: The 25th Century. It was a golden age for all mankind. United under the Terran Commonwealth, humanity had conquered most of the ills that plagued them for thousands of years. Now an exciting new development had arisen; the secret of FTL travel had been unlocked. The "Reach for the Stars" program was initiated to turn mankind into an interstellar civilization.
Sol System:
Cap: 10 Raw: 5 Bio: 5
Colony: 8 Census, 8 Current Morale, 8 Economy, 8 Industry, 8 Research
Facilities: Supply Depot, Trade Post, Shipyard
Notes: Imperial Capital, Homeworld
Starting Units:
Charger class Destroyer
Type: Starship
TL: 0 BC: 3 MC: 1 BT: 2
DV: 2 AS: 2 PD: 1
CR: 3 CC: 1/2
FTL(1)
Magellan class Explorer
Type: Starship
TL: 0 BC: 14 MC: 6 BT: 7
DV: 6 AS: 3 PD: 2
CR: 6 CC: 2
FTL(1), Scout(5)
FT-26 Arrow
Type: Fighter
TL: 0 BC: 2 MC: 1 BT: 1
DV: 1 AS: 1 PD: 1
CT: 3 CC: 1/2
Atmospheric
Home Guard Corps
Type: Ground Force
TL: 0 BC: 5 MC: 2 BT: 3
DV: 5 AS: 4 PD: 1
CR: 4 CC: 1
Orbital Defense Platform:
Type: Starbase
TL: 0 BC: 20 MC: 4 BT: 10
DV: 12 AS: 12 PD: 4
CR: 10 CC: 4
Armor(1)
Home Guard Defense Installation
Type: Ground Base
TL: 0 BC: 20 MC: 4 BT: 10
DV: 16 AS: 16 PD: 8
CR: 10 CC: 4
Pioneer class Transport
Type: Starship
TL: 0 BC: 6 MC: 2 BT: 3
DV: 3 AS: 0 PD: 1
CR: 4 CC: 1
FTL(1), Cargo(5)
Early Warning Station
Type: Starbase
TL: 0 BC: 8 MC: 2 BT: 4
DV: 5 AS: 0 PD: 1
CR: 4 CC: 1
Scout(5)
Please feel free to check these for errors; I built these with a home brew unit spreadsheet I made on google docs and there certainly could be problems. I am not sure how many units a power is supposed to start with but I think that covers the bases for now. The Commonwealth doesn't need too many ships anyway, what could really be out there?
Initial Purchases(5 x 40 GDP = 200 EP)
8 x Charger Class DD (24 EP)
6 x Magellan class EX ( 84 EP)
8 x FT-26 Arrow (16 EP)
4 x Home Guard Corps (20 EP)
1 x Orbital Defense Platform (20 EP)
1 x Home Guard Defense Base (20 EP)
1 x Early Warning Platform (8 EP)
1 x Pioneer class TR (6 EP)
2 EP Left
Decided to concentrate on exploration for now, if the Terran Commonwealth runs into hostile alien powers later (which the experts are sure do not exist) I will ramp up DD and fighter production and look at designing some heavier combat units. Initial turn will hopefully follow soon.
-Will