Re: 2nd Edition Playtest Report- Terran Commonwealth
Posted: Fri May 25, 2012 7:20 pm
Turn 17:
https://docs.google.com/document/d/1aXa ... Qc_Hw/edit
Turn 18:
https://docs.google.com/document/d/12g0 ... jMzb8/edit
Turn 17- 2448.07
Lalande has been seized by disgruntled miners. Negotiations have broken down and the 3rd and 4th Home Guard divisions are being deployed to Lalande. In happier news, the Commonwealth has finally increased to TL 1
Exploration Checks:
1st Exploration Constellation: Under Repair
2nd Exploration Constellation: 15 Scout total, +3 Bonus
Roll = 5 + 3 = 8, No Effect
Morale Checks:
Sol System: Good Order, Roll = 4, no change
Barnard’s Star: Good Order, Roll = 9, no change
Alpha Centauri: Good Order, Roll = 4, no change
Altair: Good Order, Roll = 6, no change
Sirius: Good Order, Roll = 5, no change
Piracy Checks:
Sol System: 5% (Trade Route) - 12% (12 ships or flights in system) = 1% (min)
Roll = 96, no Pirate attack
Lalande: 5% (Trade Route) - 4% (4 ships or flights in system) = 1% (min)
Roll = 64, no Pirate attack
Emerging Empire Checks:
Accumulated turns without successful exploration roll: 7%
Roll = 12, no Emerging Empire
Free State of Lalande
No Orders
Turn 18- 2448.08
The 3rd and 4th Home Guard Corps land on Lalande and undertake their policing mission. The end of the Lalande Free State. The only other news of note is the massive investment to raise the Tech Level of Sol.
Exploration Checks:
1st Exploration Constellation: Under Repair
2nd Exploration Constellation: 15 Scout total, +3 Bonus
Roll = 10 + 3 = 13, Jump Lane Mapped!
Morale Checks:
Sol System: Good Order, Roll = 3, no change
Barnard’s Star: Good Order, Roll = 7, no change
Lalande: In Rebellion, Roll = 3, -1 Morale (no real effect)
Alpha Centauri: Good Order, Roll = 8, no change
Altair: Good Order, Roll = 10, +1 morale
Sirius: Good Order, Roll = 8, no change
Piracy Checks:
Sol System: 5% (Trade Route) - 12% (12 ships or flights in system) = 1% (min)
Roll = 76, no Pirate attack
Lalande: 5% (Trade Route) - 4% (4 ships or flights in system) = 1% (min)
Roll = 57, no Pirate attack
Emerging Empire Checks:
Accumulated turns without successful exploration roll: 7%
Roll = 59, no Emerging Empire
New Star System Generation (Arcturus)
System Type Roll = 6, Single Star System
Spectral Class Roll = 9, Class M Red Star
Luminosity Class Roll = 9, IV Sub-Giant
Carrying Capacity = 7, 4 CAP
Raw = 6, 2 RAW
Biosphere = 11, 4 BIO
Jump Lanes = 7, 3 Lanes (1 back to Sigma Draconis, 5, 6)
System Specials:
6 = +1 Cap
7 = +1 RAW
9 = +2 CAP
Chance of prewarp natives = 7 x 4 = 28% chance
Roll = 8, Native Civilization Present!
Arcturians
Tech Level = 6, Industrial
(3 Census, 4 Morale, 9 Infrastructure)
Tech Advancement Cost: 100 x 3 = 300
% Accomplished = 20, 60/300 Tech Points
AIX Values:
A = 17
I = 38
X = 9
Initial Relations:
50 - (88 + 50 + 17)/3 = 3
First Contact War: 50/5 for 10% chance, roll = 28, no war
No Communications Established, current diplomatic state = non-Intercourse
https://docs.google.com/document/d/1aXa ... Qc_Hw/edit
Turn 18:
https://docs.google.com/document/d/12g0 ... jMzb8/edit
Turn 17- 2448.07
Lalande has been seized by disgruntled miners. Negotiations have broken down and the 3rd and 4th Home Guard divisions are being deployed to Lalande. In happier news, the Commonwealth has finally increased to TL 1
Exploration Checks:
1st Exploration Constellation: Under Repair
2nd Exploration Constellation: 15 Scout total, +3 Bonus
Roll = 5 + 3 = 8, No Effect
Morale Checks:
Sol System: Good Order, Roll = 4, no change
Barnard’s Star: Good Order, Roll = 9, no change
Alpha Centauri: Good Order, Roll = 4, no change
Altair: Good Order, Roll = 6, no change
Sirius: Good Order, Roll = 5, no change
Piracy Checks:
Sol System: 5% (Trade Route) - 12% (12 ships or flights in system) = 1% (min)
Roll = 96, no Pirate attack
Lalande: 5% (Trade Route) - 4% (4 ships or flights in system) = 1% (min)
Roll = 64, no Pirate attack
Emerging Empire Checks:
Accumulated turns without successful exploration roll: 7%
Roll = 12, no Emerging Empire
Free State of Lalande
No Orders
Turn 18- 2448.08
The 3rd and 4th Home Guard Corps land on Lalande and undertake their policing mission. The end of the Lalande Free State. The only other news of note is the massive investment to raise the Tech Level of Sol.
Exploration Checks:
1st Exploration Constellation: Under Repair
2nd Exploration Constellation: 15 Scout total, +3 Bonus
Roll = 10 + 3 = 13, Jump Lane Mapped!
Morale Checks:
Sol System: Good Order, Roll = 3, no change
Barnard’s Star: Good Order, Roll = 7, no change
Lalande: In Rebellion, Roll = 3, -1 Morale (no real effect)
Alpha Centauri: Good Order, Roll = 8, no change
Altair: Good Order, Roll = 10, +1 morale
Sirius: Good Order, Roll = 8, no change
Piracy Checks:
Sol System: 5% (Trade Route) - 12% (12 ships or flights in system) = 1% (min)
Roll = 76, no Pirate attack
Lalande: 5% (Trade Route) - 4% (4 ships or flights in system) = 1% (min)
Roll = 57, no Pirate attack
Emerging Empire Checks:
Accumulated turns without successful exploration roll: 7%
Roll = 59, no Emerging Empire
New Star System Generation (Arcturus)
System Type Roll = 6, Single Star System
Spectral Class Roll = 9, Class M Red Star
Luminosity Class Roll = 9, IV Sub-Giant
Carrying Capacity = 7, 4 CAP
Raw = 6, 2 RAW
Biosphere = 11, 4 BIO
Jump Lanes = 7, 3 Lanes (1 back to Sigma Draconis, 5, 6)
System Specials:
6 = +1 Cap
7 = +1 RAW
9 = +2 CAP
Chance of prewarp natives = 7 x 4 = 28% chance
Roll = 8, Native Civilization Present!
Arcturians
Tech Level = 6, Industrial
(3 Census, 4 Morale, 9 Infrastructure)
Tech Advancement Cost: 100 x 3 = 300
% Accomplished = 20, 60/300 Tech Points
AIX Values:
A = 17
I = 38
X = 9
Initial Relations:
50 - (88 + 50 + 17)/3 = 3
First Contact War: 50/5 for 10% chance, roll = 28, no war
No Communications Established, current diplomatic state = non-Intercourse