Edge Cases
Posted: Thu Dec 08, 2011 2:46 pm
I've noticed a few edge cases in the ship design system that create illogical results that I thought I'd share:
1. Carriers make the best transports: there is no reason you can't put cargo slots on a flight. That makes sense... it allows you to make lighters and assault shuttles. But it also creates a situation where you can have a ship spend one slot on Carrier, and in that slot carry a C$ 1 flight with three cargo holds. Now, the hyper-efficiency of flights is usually mitigated by the danger that the flights won't be able to launch in time, but for non-combat roles,that's a non-issue. Perhaps flights should be limited to only one cargo slot? I'm ignoring the possibility of flights recursively carrying other flights in flight mounted carrier bays, because that's just silly.
2. Big ships are stealthier: stealth has a flat cost, so large ships are able to carry more stealth. And since stealth effectively means 'more difficult to hit' as opposed to 'more difficult to find', dreadnoughts are harder to lock onto than zippy little frigates, which seems wrong. Also, does stealth affect flights, allowing them to get formation bonuses?
1. Carriers make the best transports: there is no reason you can't put cargo slots on a flight. That makes sense... it allows you to make lighters and assault shuttles. But it also creates a situation where you can have a ship spend one slot on Carrier, and in that slot carry a C$ 1 flight with three cargo holds. Now, the hyper-efficiency of flights is usually mitigated by the danger that the flights won't be able to launch in time, but for non-combat roles,that's a non-issue. Perhaps flights should be limited to only one cargo slot? I'm ignoring the possibility of flights recursively carrying other flights in flight mounted carrier bays, because that's just silly.
2. Big ships are stealthier: stealth has a flat cost, so large ships are able to carry more stealth. And since stealth effectively means 'more difficult to hit' as opposed to 'more difficult to find', dreadnoughts are harder to lock onto than zippy little frigates, which seems wrong. Also, does stealth affect flights, allowing them to get formation bonuses?