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Tips for high TL ships
Posted: Wed Sep 14, 2011 7:08 am
by Emiricol
If I want to build a 10 EP Command CL designed with FTL 1 but intended to lead a system's defences, at TL40 (80 MU), what % of MU should be special items/tech such as EW modules, etc? It should be combat effective on its own, so at some point more modules is going to reduce its survivability.
Players with more actual fighting experience than I have might have some insight?
Re: Tips for high TL ships
Posted: Thu Sep 15, 2011 3:42 am
by nimrodd
Emiricol wrote:If I want to build a 10 EP Command CL designed with FTL 1 but intended to lead a system's defences, at TL40 (80 MU), ...
At TL 40, it would actually be 100 MU.
Re: Tips for high TL ships
Posted: Fri Sep 16, 2011 8:42 pm
by Emiricol
Awesome. I put about 40% mods, 60% values. Not sure that's combat effective, but hey.
Re: Tips for high TL ships
Posted: Fri Dec 02, 2011 5:21 pm
by Tyrel Lohr
One of the elements that has changed between the previous draft and this one is that command factors (command rating, command cost) are largely fixed based on a unit's construction cost. The Command special ability does give you a situational boost to CR, though I need to double check to make sure that it was applied consistently in this draft. But boosting CR is no longer as cheap as economical as it used to be.