Emiricol wrote:In their current incarnation how would you model a separate tech level for each system?
I'm not through the entire draft yet, but I was wondering the same thing, and was playing around with some ideas. Another problem I see is that it doesn't matter WHEN you get that shiny new special tech, as long as 2 empires are the same TL, it is just as effective and small if you got it 1 TL advance ago or 40 TL advances ago.
Alternative Tech System
My alternative system would still advance all Techs with the Empire Tech Level (XTL), you would just have to track what your XTL was when you achieved that technology (the Technology Tech Level or TTL).
Tech Level Term
XTL = Empire Tech Level
CTL = Class Tech Level (this can be different than the XTL per x.x.x.x Unit Class Design)
TTL = Technology Tech Level (XTL when that Technology was achieved)
ETL = Effective Tech Level (usually CTL - TTL)
With my alternative, Construction Cost * 2 is the mass of the ship (dropping the tech modifier at this point).
Each tech item (i.e. DV, AS, FTL, Boarding, etc.), has it's own Technology TL, which is subtracted from the ship's Class Tech Level (CTL) to get the Effective Tech Level (ETL). For example, lets say your empire is at TL 10, and you have had DV, AS, PD, CR & FTL since TL 0. In this case the Effective Tech Level is 10 (Class TL) - 0 (Tech TL) to give an ETL of 10. Now let's say that you got Electronic Warfare at TL 5, this would give EW an Effective TL of 5 (10 - 5).
Now, to add a unit of a tech, you would take the base cost (in the case of DV, AS, PD, CR & EW, it would be 1) and divide by the Tech Adjustment (1 + (0.1 x Effective Tech Level)), rounding normally to 2 decimals. So, from the example above, DV, AS, PD & CR would be 1 / (1 + (0.1 x 10)) = 0.50 and EW would come out to 1 / (1 + (0.1 x 5)) = .67.
To get Maintenance Cost, you would then add up all of the mass of the units you installed, divide by 10 and multiply by the Class Tech Adjustment (1 + (0.1 x Class Tech Level)).
So for our example, lets look at a 5 Construction Cost Frigate at CTL 10, with DV, AS, PD, CR & FTL of Tech TL 0 and Electronic Warfare Tech TL of 5.
Mass Units = 5 x 2 = 10
Let's add the following
5 DV (ETL 10) = (5 x 1) / (1 + (0.1 x 10)) = 2.50 mass
5 AS (ETL 10) = (5 x 1) / (1 + (0.1 x 10)) = 2.50 mass
4 PD (ETL 10) = (4 x 1) / (1 + (0.1 x 10)) = 2.00 mass
2 CR (ETL 10) = (2 x 1) / (1 + (0.1 x 10)) = 1.00 mass
1 FTL (ETL 10) = (1 x (0.5 * 5)) / (1 + (0.1 x 10)) = 1.25 mass
1 EW (ETL 5) = (1 x 1) / (1 + (0.1 x 5)) = 0.67 mass
This adds up to 9.92 mass
So, Maintenance Cost = (9.92 / 10) * (1 + (0.1 x 10)) = 1.984, rounded to 2.0
With the system in the book, you would get the following
Mass Units = (5 x 2) x (1 + (0.1 x 10)) = 20 Mass units
5 DV = 5 x 1 = 5 mass
5 AS = 5 x 1 = 5 mass
4 PD = 4 x 1 = 4 mass
2 CR = 2 x 1 = 2 mass
1 FTL = 1 x (0.5 x 5) = 2.5 mass
1 EW = 1 x 1 = 1 mass (THIS is the difference in the systems)
This adds up to 9.5 mass, so lets squeeze in 1 point of Armor (1 x 0.5) = 0.5 mass for a total of 10 mass used.
Maintenance Cost = 20 / 10 = 2.0
Because the EW was not adjusted for when the technology was purchased, it allowed the extra mass for 1 point of armor that the TL adjusted ship did not have room for.
The book version is definitely much easier to figure out with a pencil and paper, but most of us will probably be using spreadsheets to design our ships. Since the book version applies the TL to the mass of the vessel, there is no way to differentiate an empire who has had Electronics Warfare since TL 5 from the Empire that JUST got the tech.
Just for grins and giggles, lets look at this same ship (alternative rules) where the empire achieved ETL 10, then achieved the Electronics Warfare special Tech.
In this example, we have a 5 Construction Cost Frigate at Class TL 10, with DV, AS, PD, CR & FTL of Tech TL 0 and Electronic Warfare Tech TL of 10.
Mass Units = 5 x 2 = 10
Let's add the following
5 DV (ETL 10) = (5 x 1) / (1 + (0.1 x 10)) = 2.50 mass
5 AS (ETL 10) = (5 x 1) / (1 + (0.1 x 10)) = 2.50 mass
4 PD (ETL 10) = (4 x 1) / (1 + (0.1 x 10)) = 2.00 mass
2 CR (ETL 10) = (2 x 1) / (1 + (0.1 x 10)) = 1.00 mass
1 FTL (ETL 10) = (1 x (0.5 * 5)) / (1 + (0.1 x 10)) = 1.25 mass
1 EW (ETL 0) = (1 x 1) / (1 + (0.1 x 0)) = 1.00 mass
This adds up to 10.25 mass, which is too much, so we have to cut something. Cutting DV back to 4 saves us 0.5 mass, giving us a total mass used of 9.75, which would allow 1 point of TTL 0 armor to be added, bringing the total mass used up to 10.00
So, Maintenance Cost = (10.00 / 10) * (1 + (0.1 x 10)) = 2.00.
As you can see this does show the effects of when you actually achieve a special tech, and differentiates Empires even further. As a limitation, I would also suggest that a special tech could be researched no more that once every 5 Tech Levels, to keep every body from researching special techs at the beginning and making empires even more differentiated technologically.
So, here we can see the examples of these different ships:
Current Book design
CC 5 Frigate (DV 5, AS 5, PD 4, CR 2, FTL 1, EW 1, Armor 1), Maint 2.0 (0 mass remaining)
Alternate design (EW TTL 5)
CC 5 Frigate (DV 5, AS 5, PD 4, CR 2, FTL 1, EW 1), Maint 2.0 (0.08 mass remaining)
Alternate design (EW TTL 10)
CC 5 Frigate (DV 4, AS 5, PD 4, CR 2, FTL 1, EW 1, Armor 1), Maint 2.0 (0 mass remaining)