BLHarrison wrote:Based on that I must assume that the single fleet would be assigned the various duties of the old fleets.
Correct. There won't be separate colony, transport, and trade fleets this time around; just a single all inclusive civilian fleet. Additionally, the civilian fleets will mostly serve as cheap, no-maintenance transport craft. You can still colonize with them, but rules have been included that allow empires to simply purchase new colonies at systems within their sphere of influence. You would still need the civilian fleets if attempting to colonize planets located outside that zone, however.
Trade fleets are another thing entirely. We will be using a modified version of the trade links system from Federation Admiral in 2E, which means that you simply establish trade links in systems in order to "activate" them for trade purposes. You do have to have a continuous chain of trade links in order to earn income from them, however.
If memory serves (I don't have the books open right now) the most expensive costs 20 ep, will that be the new price?
The cost for civilian fleets is still a bit up in the air. Early testing had them at 1 EP each, but that was when they had fixed stats. I am currently looking at 2-5 EP, and I am currently leaning towards 3 EP. That is middle of the road and a bit expensive for low-tech empires, but considering that you pay no maintenance for them, civilian fleets should pay for themselves over time.
I like this, it also makes certain role playing aspects of powers more likely, for example a trade federation would most likely concentrate it's research on Cargo and FTL (more and faster service = more profit) while a power that does trade, but is paroid about pirates concentrate on Defense.
It was the best solution that I could come up with that is both easy to calculate and limits the amount of stats that have to be tracked. Also, as you pointed out, it allows imperial specialties to automatically be reflected in their civilian fleet designs.
-Tyrel