mriddle wrote:Sorry for all the picky detailed questions.. But I am trying to get the battle resolver rewritten ..
And we are still writing the rules, so it is good to get the details hammered out.
mriddle wrote:Are these the STATS that are halved when crippled ?
AS, AF, CC, ENG, ECM, ECCM, Stealth, Deception, Sensors
At present, all ship statistics other than Defense Rating are halved (rounding up) when a unit is Crippled. This includes Anti-Ship, Anti-Fighter, Command, Engines, ECM, ECCM, Stealth, Deception, Sensors, Carrier, Tender, etc.
mriddle wrote:leaving these as those that are not ?
DV, CC, Basing, SIZ
Command Cost and SIZ are "attributes" and are not halved. They are typically equal to one another, but there may be rare instances where a unit may have a higher or lower Command Cost based on modifiers or tech.
mriddle wrote:When are formation levels calculated ?
only in the Formations Phase ?
in each Weapons sub-phase ?
Formations Levels are calculated only in the Formations Phase. That was front loaded so that players wouldn't have to recalculate them later in the turn.
mriddle wrote:I expect that ships are going to fight at close range unless overall AS is greater than DV, accepting losses first is well worth it to get the +50% (you would need to lose 1/3 of your AS /AF in a single round not to make it worth while)
That is a good point. I will have to keep my eye on that and see what kind of Defense/Anti-Ship ratios ships end up with so I can see how often total Anti-Ship Ratings exceed Defense Ratings. In my tests thus far, using existing force lists, I think AS did usually exceed DEF. I know that the tests where forces held for Short Range Fire it was a chancy move, as the enemy could do enough damage to vaporize enough ships to negate the +50% fire bonus.
mriddle wrote:If Squadrons are made up ad-hoc per scenario, and a squadron that retreats in a scenario can only be included in pursuit scenarios, I am assuming that a retreat would mean the ships in the retreated squadron can only be targets of pursuit scenarios.
Good catch. I will add a clarification to the Command Limit rules stating that any units that retreat from a scenario can only be included in Pursuit Scenarios and do not otherwise count against a Fleet's Size unless a Pursuit Scenario is generated.
In your example, if you have 10 SIZ of retreating units and 90 SIZ of remaining units, a Normal Pursuit Scenario should still draw from the total 100 SIZ, as you can be pursuing the retreating units plus the rest of the battle line as they run away from whatever scenario was just generated. However, if you were doing a Normal Deep Space Scenario instead, then the fleet would draw forces only from its 90 SIZ grouping and the 10 SIZ would be omitted.