I understand where you are coming from. The kind of detailed tracking in Starfire always put me off of that system, and we don't want to fall into that trap. However, a large part of the "fighter problem" in 1E is the ability to quickly and easily replenish losses, something that is not possible with starships and other units.Feralkoala wrote:Well, I have to say I am dismayed by this; if I want to haul individual flights around (or keep track of individual missile loads), I'll play Starfire. I was hoping you'd move in a direction toward having an empire-wide replenishment pool. If I am going to track anything, I'd prefer to track pilot training.
It is important to stress that a lot of these ideas will probably be changed or dropped altogether during playtest. Some hybrid possibilities may also come into play, such as allowing Flights to be deployed automatically up to a certain distance, based on the building colony's supply route length. That is a possibility for something that we could try, and would be a half-way point between mandatory manual Flight transport and the empire-wide replenishment pool.
Another intermediate option would be to have Flights to deployed to any unit in a friendly Controlled system, but not to units that are in Contested, Claimed or Neutral systems. That would restrict where Flights could be deployed to instantaneously, and still force some manual transport in order to get them to the carriers that just lost their fighters (the carriers would either have to fall back to the system to replenish their Flights, or else send a military transport out to deliver them).