
All the hard work is done, just working on the interface and the ability to save ships

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Name MU Cost per
'Construction Cost', 1
'Tech Level', 1
'Defense', 1
'Anti-Ship', 1
'Point Defense', 1
'Command Rating', 1
'Anti-Fighter', 1
'Armor', 0.5
'Armored Batteries', 2
'Artificial Gravity', 0.25 * C$
'Assault', 1
'Atmospheric', 0.5 * C$
'Auto Repair', 5
'Battle Satellite', 2
'Blockade', 1
'Blockade Runner', 1
'Boarding', 1
'Bombardment', 1
'Bulkhead', 0.5
'Cargo', 1
'Comm Jammer', 3
'Communications', 2
'Deception', 0.25 * C$
'Decoy', 0.25
'Electronic Warfare', 1
'Electronic Warfare Attack', 1
'Electronic Warfare Protection', 1
'Electronic Warfare Support', 1
'Expendable', 0.25
'Farming', 10
'FTL (Starship)', 0.5 * C$
'FTL Tuner', 0.1 * C$
'Gunship', 1
'Hangar', 1
'Intelligence', 1
'Interceptors', 2
'Intergalactic Drive', 2
'Jammer', 1
'Launch Bay', 1
'Launch Bay', 10
'Jump', 1
'Mass Driver', 5
'Medical', 2
'Ramming', 2
'Repair', 3
'Science', 10
'Scout', 1
'Shield', 1
'Shield (Reflective)', 2
'Shield Generator', 2
'Shield Projector', 1
'Shield Resonant', 2
'Siege', 5
'Suicide', 1
'Trade', 10
'Training', 10
'Transporters', 2
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#topboxcdollar, #topboxtl, #topboxas, #topboxdf, #topboxpd, #topboxcr[??, #topboxdv??] {
cursor: pointer;
}