
Turns would be 1 year in length subdivided in quarters (using the time scale common on most world war two era boardgames). Battles would be large, significant events. Ground units would be large (corps/armies) and expensive to build/move, but with the increased scale, the economy can handle this.
I like the idea of this expanded time scale to keep the tech stuff more "realistic" for a lack of better word, and the reality of scale overall....it would take time to take over a reasonably developed planet. This scale is strictly for your large, galaxy spanning empires and not so much for exploration settings (although it would probably do fine with that as well). I like BIG battles and EPIC settings, so this is why I want to try and take VBAM to an "accelerated" time scale on a per turn basis.
Space units would have an "availability" rating which would be used to determine their activity during each of the turn's four phases (this could be used to show things that don't show up in most space or historic war games.......down time for maintenance, shake down/training cruises, and attrition from patrol and skirmishes).
All this would be optional stuff or a supplement at some point if viable at all.....

I am working on this for a playtest setting at some point using some of the scenarios in CG and perhaps some of the other books.
-Mark