Ok .. having been playing for a while now (I am out on turn 36 on my spreadsheets) I have decided to summarise the important events and descisions I am taking and at the same time "share" via google my turn spreadsheets so if anyone is interested they can see whats happening without me making pointless large posts.
Year 0.3
Gas Giant Station building continues and will do so till the Home system is full, The Council of Nomord has said all resources must be gathered!
073 Possor has been surveyed.
Year 0.4
Production on Nomord II is raised even though the climatic variance is 60% from Nomord normal.
Year 0.5
A second Transport Fleet is constructed, as well as
8 Guardian Gunboats
The Guardian Gunboat fleet begin regularly patrolling Nomord.
There is good news on Nomord II as all of the population are gainfully employed, morale rises.
Year 0.6
An administrative institute is founded on the Homeworld and the second transport fleet joins the first deploying new Gas Giant Stations to the outer zones of Nomord.
Year 0.7
Explorer Fleet 2 is founded with the building of 4 Explorator class ships.
Year 0.8
Explorer Fleet 2 begins searching for more Jump lanes as ExF 1 returns from Possor.
Year 0.9
ExF 1 & 2 continue searching, however ExF 1 suffers mechanical failure while exploring and is forced to return to the homeworld.
Year 0.10
ExF1 & 2 continue searching, sadly finding nothing.
Year 0.11
Our building of Gas Giant Stations is having a significant effect on the economy, roughly 1/3 of our income is now from the outer zone Gas Giants.
ExF1 & 2 continue searching, sadly finding nothing.
Year 0.12
The investment in reseach (paid as a lump sum in this turn) pays off, with the advancement of our significant gains in our Shield Technology. The other hurried investment into Special Equipment failed to generate significant results.
With the senior classes from both the Military & Administative institute graduating this month, one outstanding student has joined the ranks of out Military. Lieutenant Elisha Kenaga has shown consistently superior ground based tactical skills, especially in the area of Defence. Sadly there appears to be no equivalent shining star from the Administrative institute, but we have hopes for the future.
Our population on the Homeworld increased significantly this year, as the Councils calls for our people to Rise to the stars seems to have led to a baby boom. [I am using the rules from
Gareth's Thread with some placement rules I developed based upon the AIX statistics which can be
found here!
At a personal level I was pleased with the first year, I got faster working on turns and my "Google Spreadsheet" tools helped, especially with being able to hyperlink between sheets and have the Data stored on the web (which helped a lot on the train to Milton Keynes) and using my own Commodore level system generator.
If only I could find a way to get Paul's spreadsheet to work on Google Spreadsheets too .. I would have a total solution!
The "Order Sheet" for the year can be found
here!
The Ship Designs Sheet can be found
here
My System Sheet can be found
here
Finally my Fleet Control list sheet is
here
The Order and Fleet sheets are time based, however the Ships designs and System sheet are not and therefore show the future development of my campaign.
I am enjoying myself so far and will put Year 1 up tomorrow hopefully.