"To Boldly Go..." Playtest Campaign
Posted: Fri Oct 05, 2007 5:28 am
I thought I would kick on dicussion in this forum by mentioning that I have put "To Live and Die in Starlight" (TLADIS) on the back burner for awhile so that I could test some other aspects of the Star Charts rules -- and it is a good thing I did, because I discovered some things I needed to tweak when it came to random star system generation.
My new solo test campaign, entitled "To Boldly Go...", is a crossover campaign using the Star Charts Celestial system generation rules. I am not using any predetermined star system list, so I am generating new systems as I go.
As with some of my previous campaigns, the conceit behind the "To Boldy Go..." is that there was a hyperspatial collapse that cut the races off from FTL travel for an indeterminate period of time.
As the name indicates, this campaign's protagonists are the Humans from the Star Trek universe. However, these Humans are remnants of the United Earth Coalition from an alternative timeline where the Federation was never formed and Earth remained non-aligned. The Human "home system" is Terra Nova, the once forgotten system encountered during Enterprise's run. I am using the ships from The Starfleet Museum site for convenience, but the Coalition may some day field ships from later periods (if they last that long).
As far as exploration goes, the Humans in this campaign have faired better so far than those of TLADIS. They have discovered several important jump point nexi, including one binary system that contains *8* jump lanes, and they have also made contact with an IND-3 power: the Yinchorri from Star Wars. Never heard of the Yinchorr? Yeah, neither had I. I rolled randomly to see what universe the new IND-3 power was from (Star Trek, Star Wars, Babylon 5, Farscape, Stargate, Star Control, Starflight, etc.) and then used Wookieepedia to randomly view articles until I found one that mentioned an alien species/faction that I could use. Thus the Yinchorri were born...
I haven't had a chance to get back to the campaign for awhile, but so far the Celestial system seems to be holding up. I had to tweak some charts and am adding a number of new terrain features to the game (about five new nebula types and several other terrains that should probably have been added before), and have also found a few more spectral types that needed added as possibilities.
I have set myself a deadline of October 31, 2007 to have Star Charts completely done. I have the rules about finished (they need editing, and a few remain incomplete), but the major time investment will be creating the pregenerated stats for nearby stars. However, I think two weekends of crunching information will let me get those hundreds of star systems finished up.
My new solo test campaign, entitled "To Boldly Go...", is a crossover campaign using the Star Charts Celestial system generation rules. I am not using any predetermined star system list, so I am generating new systems as I go.
As with some of my previous campaigns, the conceit behind the "To Boldy Go..." is that there was a hyperspatial collapse that cut the races off from FTL travel for an indeterminate period of time.
As the name indicates, this campaign's protagonists are the Humans from the Star Trek universe. However, these Humans are remnants of the United Earth Coalition from an alternative timeline where the Federation was never formed and Earth remained non-aligned. The Human "home system" is Terra Nova, the once forgotten system encountered during Enterprise's run. I am using the ships from The Starfleet Museum site for convenience, but the Coalition may some day field ships from later periods (if they last that long).
As far as exploration goes, the Humans in this campaign have faired better so far than those of TLADIS. They have discovered several important jump point nexi, including one binary system that contains *8* jump lanes, and they have also made contact with an IND-3 power: the Yinchorri from Star Wars. Never heard of the Yinchorr? Yeah, neither had I. I rolled randomly to see what universe the new IND-3 power was from (Star Trek, Star Wars, Babylon 5, Farscape, Stargate, Star Control, Starflight, etc.) and then used Wookieepedia to randomly view articles until I found one that mentioned an alien species/faction that I could use. Thus the Yinchorri were born...
I haven't had a chance to get back to the campaign for awhile, but so far the Celestial system seems to be holding up. I had to tweak some charts and am adding a number of new terrain features to the game (about five new nebula types and several other terrains that should probably have been added before), and have also found a few more spectral types that needed added as possibilities.
I have set myself a deadline of October 31, 2007 to have Star Charts completely done. I have the rules about finished (they need editing, and a few remain incomplete), but the major time investment will be creating the pregenerated stats for nearby stars. However, I think two weekends of crunching information will let me get those hundreds of star systems finished up.