
This is going to be a solo playtest game that is intended to test out a bunch of new optional rules for VBAM 2E, the most important of which are the alternative encounter resolution and single squadron CSCR concepts that we've been talking about the last week. The rules are going to be constantly in flux, but I think this is going to be the best way for us to gain a common frame of reference to see what works and what doesn't work.
I am going with a 2-player Enterprise-inspired campaign as that is going to be easier to manage starting out. The two empires are starting with very limited technology (nothing bigger than a destroyer!) and will have to push forward on research to unlock more advanced craft.
I'm going to be trying out a modified construction system where ships are a bit more expensive, plus a slew of other optional rules that I'm slowly adding notes about here: https://docs.google.com/document/d/1s_D ... sp=sharing
The intent is to see if any of these optional rules really work, and if they prove especially popular or effective they'll get rolled back into VBAM 2E.