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Raiders and Trade/transport fleets

Posted: Mon Nov 05, 2007 3:37 pm
by jygro
Hey all:

I finally had a raider attack in one of my systems cotaining a transport fleet (carrying asteroid RAW to a nearby planet). The raiding force could not be intercepted before reaching the transport fleet, but a defense fleet did make the roll to arrive to defend the transport fleet (some juicy mining ships I guess).

I'm curious how I have to set this up (never had to before). Do I have to include the transport fleet (in terms of CC) in my defending fleet? If that is the case, how much CR/CC does a 'normal' transport fleet have?

Thanks in advance!
-Bren

Posted: Mon Nov 05, 2007 4:02 pm
by Charles Lewis
IIRC, civilian fleets have no CR and have a CC of 1.

Posted: Mon Nov 05, 2007 4:46 pm
by mwaschak
Charles Lewis wrote:IIRC, civilian fleets have no CR and have a CC of 1.
Righto!

Posted: Mon Nov 05, 2007 8:22 pm
by jygro
Charles Lewis wrote:IIRC, civilian fleets have no CR and have a CC of 1.
After I posted I figured out how to handle it. Of course, I thought it was much higher than 1. Perhaps, for this campaign, I'll use d3 and see how that works. Then again, that might be a bit too much.

Thanks for the (quick) answers!
-Bren

Edit: "Then again, that might be a bit too much."

After thinking about this some more, anything higher than 1 CC is going to cause some major headaches. This is mainly due to the fact that only one squadron is able to come to the aid of any civilian fleet and many squadrons would be hard pressed if a "CC 3 ship" had to be added. Of course, that is a big incentive to ensure you have enough military presence to keep the raiders at bay.