TalosX wrote:Hello all. I purchased the VBAM campaign guide about a year ago, but have just recently gotten a chance to sit down and read over the material. Military life is full of surprises... like short notice deployments!

Anyways I was considering setting up a campaign for some of my friends that are interested. I'm actually looking at loosely basing the campaign on the Mass Effect universe (seemed as good as any). The Mass Relays are the perfect plot device to fling you across the galaxy. Anyways, I was curious if anyone else had considered this and might have some tips. Any assistance for this newbie would be appreciated.

Mass Effect has been a great source of inspiration for Second Edition (still under development, still being worked on... slowly, but it is getting there), and I think it would make a great setting for a VBAM campaign, especially if you use the custom species rules from the Menagerie in the game.
The best way to handle the Mass Relays in VBAM would be to have multiple star maps (analogous to the 2E sector maps) for each region of space, and then add pairs of Mass Relays to link these individual sectors together. That would simulate what we see in the two games, and allow for players to fight over control of individual regions while still being able to travel across the galaxy.
I think you could probably mine the various race codex entries for information on relative military strengths and weaknesses, as well as to calculate approximate starting force values. The universe seems to be non-specific enough about the ship tech that you have quite a bit of room to maneuver when creating stats for each faction's ships.
EDIT: You might also consider just creating baseline stats for all unit classes that you want each faction to have access to, and then modify the stats a bit for each empire. Thus the turian ships might be better at Anti-Ship, humans may be better at anti-fighter, and the asari better at Defense. It keeps everything more or less balanced, but still introduces some differences between the factions.
As for each of the alien species, a quick review of the Menagerie gives me the following ideas for Mass Effect racial traits:
Humans: Aggressive, Expansionist
Turians: Aggressive, Prejudiced (Human)
Asari: Empathic, Cultural Adopters, Gifted Negotiators
Salarian: Efficient Operatives, Expert Intelligence Network, Unremarkable Military
Elcor: High-Gravity Species
Krogan: Subterranean, Aggressive, Fearsome, Fast Gestation, Fast Population Growth, Physical Endurance, Prejudiced (Turian, Salarian), Xenophobic
Volus: Diminuitive, Mercantile
Hanar: Pacifist, Fanatical
Collectors: Hivemind, Repulsive
Geth: Hivemind, Incomprehensible Language, Robotic, Xenophobic
Those are the traits that immediately come to mind. The Krogan will be especially hard to balance, especially since you will probably have to end up choosing just a handful of truly appropriate abilities and limiting from there. Post-Genophage, too, the Krogans would actually end up with Slow Gestation and Slow Population Growth, the opposite of what they have now.
-Tyrel