1E observations, and wondering about their 2E solutions
Posted: Mon Dec 07, 2009 12:17 am
Howdy. First 4-player VBAM game halfway through its first year with me as CM, and I'm hoping for some opinions on what I'm seeing. Both in the sense of how they will play out here in 1E, and how they are being implemented in 2E.
I know half a year is too short a time to see anything well, I'm just extrapolating out in my head. Maybe I've even just got a rule horribly wrong.
1) Maintenance is orders of magnitude bigger than ship cost. Ships that cost 10 have like a 8/2 maintenance. That is per month, right? Ten-to-one in the space of a year. That economic pressure is really keeping people from making big cool fleets to throw at each other. Everyone has just 2-4 warships to suppress pirates and they've all declared peace.
2) Population growth is Key. The 60EP insta-grow colony fleet is the only source of economic growth here. Getting a single new point from natural growth is unlikely in the space of a year. 2 of the 4 players took population boosting race powers, and they seem almost powerful enough to require a ban.
3) Pirates are hilarious. I am so annoyed that I keep missing the rolls on undefended homeworlds. But they are doing a good job of poking at big civvy fleets and keeping people honest. Yarr!
I know half a year is too short a time to see anything well, I'm just extrapolating out in my head. Maybe I've even just got a rule horribly wrong.
1) Maintenance is orders of magnitude bigger than ship cost. Ships that cost 10 have like a 8/2 maintenance. That is per month, right? Ten-to-one in the space of a year. That economic pressure is really keeping people from making big cool fleets to throw at each other. Everyone has just 2-4 warships to suppress pirates and they've all declared peace.
2) Population growth is Key. The 60EP insta-grow colony fleet is the only source of economic growth here. Getting a single new point from natural growth is unlikely in the space of a year. 2 of the 4 players took population boosting race powers, and they seem almost powerful enough to require a ban.
3) Pirates are hilarious. I am so annoyed that I keep missing the rolls on undefended homeworlds. But they are doing a good job of poking at big civvy fleets and keeping people honest. Yarr!