Admiral-level system-generation
Posted: Thu Jun 18, 2009 4:56 pm
A little something to take the hassle out of Admiral-level system generation:
http://www.neostar.org.uk/rpg/vbam_syst ... or_1.0.zip
The little program linked above is a little rough about the edges (making it pretty is only a priority when it works, right?), but it will take a lot of the stress out of generating systems - especially in an exploration campaign, where you may need to generate a lot!
The interface couldn't be simpler - simply decide whether the system is to include a Homeworld or not by checking the checkbox, and hit "Generate System". Each click of Generate System will create a new system using the full rules. Once generated the system text can be copied and pasted into a text-editor of your choice.
To install the program, download the zip-file and extract the contents somewhere convenient. Then simply double-click on "setup.exe". The program will install, and include a start-menu entry to launch the program. Uninstall it using the control panel in the usual way.
All the best,
http://www.neostar.org.uk/rpg/vbam_syst ... or_1.0.zip
The little program linked above is a little rough about the edges (making it pretty is only a priority when it works, right?), but it will take a lot of the stress out of generating systems - especially in an exploration campaign, where you may need to generate a lot!
The interface couldn't be simpler - simply decide whether the system is to include a Homeworld or not by checking the checkbox, and hit "Generate System". Each click of Generate System will create a new system using the full rules. Once generated the system text can be copied and pasted into a text-editor of your choice.
To install the program, download the zip-file and extract the contents somewhere convenient. Then simply double-click on "setup.exe". The program will install, and include a start-menu entry to launch the program. Uninstall it using the control panel in the usual way.
All the best,