Actual gameplay questions
Posted: Thu Aug 07, 2008 4:54 pm
Hello everyone,
I'm new to the VBAM system and after reading the rules, I do have some actual play questions.
- when CMing a campaign, what are the tools you are using to ease your data manegement ?
I wish to start with friends of mine and wonder how to organize the data collection and bookkeeping.
- how do you manage orders ?
Are you preparing and sending a sort of spreadsheet to every players to fill with orders ? Or do you rely rather on some more... freeform... procedure ?
The space combat system will certainly be more enjoyable with an almost round-to-round decision process from players involved.
But it won't be very practical for us.
- after reading the ground combat rules, I had the feeling outnumbering the enemy was actually a quite efficient tactic (leaving aside the logistics and problem to bring enough troops to combat).
Which left me pondering if my players wouldn't just rely on swarming ground defenses.
I imagine ground combat might not be the focus of many campaigns but it still bugs me.
One solution I see would be to make numerous units less incentive by upping the maintenance cost.
Still, if you could share your gameplay experience and tell me what happened in your campaigns...
Thanks a lot for reading.
Pierre
Proud (and legally !) owner of VBAM, CM companion and Menagerie
I'm new to the VBAM system and after reading the rules, I do have some actual play questions.
- when CMing a campaign, what are the tools you are using to ease your data manegement ?
I wish to start with friends of mine and wonder how to organize the data collection and bookkeeping.
- how do you manage orders ?
Are you preparing and sending a sort of spreadsheet to every players to fill with orders ? Or do you rely rather on some more... freeform... procedure ?
The space combat system will certainly be more enjoyable with an almost round-to-round decision process from players involved.
But it won't be very practical for us.
- after reading the ground combat rules, I had the feeling outnumbering the enemy was actually a quite efficient tactic (leaving aside the logistics and problem to bring enough troops to combat).
Which left me pondering if my players wouldn't just rely on swarming ground defenses.
I imagine ground combat might not be the focus of many campaigns but it still bugs me.
One solution I see would be to make numerous units less incentive by upping the maintenance cost.
Still, if you could share your gameplay experience and tell me what happened in your campaigns...
Thanks a lot for reading.
Pierre
Proud (and legally !) owner of VBAM, CM companion and Menagerie