Supply Route Length & Supply Point Rating
Posted: Wed Aug 06, 2008 3:00 am
Under the normal rules, the length of a basic supply route is always 2 jumps from any Good Order colony with Census and Productivity greater than 3. While this rule is easy to remember, it is also very artificial and leads to "island hopping" operations where one empire expands/invades up to 2 jumps from its nearest colony/supply depot before stopping, consolidating, and then resuming their slow march.
For the last year or two, I have been playtesting an alternative where the length of a supply route is based instead on a new statistc: Supply Point Rating. Each colony has a base Supply Point Rating equal to its Productivity divided by 3 (round down). This means that 0-2 is 0, 3-5 is 1, 6-8 is 2, 9-11 is 3, and so on. This Supply Point Rating is the length of a supply route traced from that colony's system. Each supply depot in the colony's system increases this rating by 1, too, so you can use them to artificially extend your supply routes -- at a cost to build and maintain those supply depots.
This does mean that, during a war, you could rush supply depots to the front and deploy them to open supply lines deep into enemy space. However, it opens the door for an enemy attack on these assets -- such as the one the Narn fleet attempted against the Centauri supply depots at Ghorash VII. Should such an attack succeed, then your forces could find themselves caught behind enemy lines, terminally out of supply.
For the last year or two, I have been playtesting an alternative where the length of a supply route is based instead on a new statistc: Supply Point Rating. Each colony has a base Supply Point Rating equal to its Productivity divided by 3 (round down). This means that 0-2 is 0, 3-5 is 1, 6-8 is 2, 9-11 is 3, and so on. This Supply Point Rating is the length of a supply route traced from that colony's system. Each supply depot in the colony's system increases this rating by 1, too, so you can use them to artificially extend your supply routes -- at a cost to build and maintain those supply depots.
This does mean that, during a war, you could rush supply depots to the front and deploy them to open supply lines deep into enemy space. However, it opens the door for an enemy attack on these assets -- such as the one the Narn fleet attempted against the Centauri supply depots at Ghorash VII. Should such an attack succeed, then your forces could find themselves caught behind enemy lines, terminally out of supply.