Colonies, Outposts & Population Growth
Posted: Sun Aug 03, 2008 7:35 pm
Another quick email from the abyss!
Before I left, Gareth posted an interesting population growth option up on the VBAM Forums (which I need to cross-post my last post to, now that I think about it!). Here is that thread:
http://forums.vbamgames.com/viewtopic.php?t=213
After reviewing Gareth's idea, I think it is actually a far better solution than what we have now for population growth in the VBAM Campaign System. It is quick, simple and provides much fewer headaches.
In thinking about his rule over my vacation, I also started thinking about how using that rule would change how colonies function. The quandary when I left was where players should be allowed to place new Census? Should they go to planets with the highest Census, or lowest Census? Should Morale be a factor? Along those lines, I came to the conclusion that allowing the *player* to place those Census, at a max of 1 Census per colony, would be for the best.
Then I got thinking about colonies and colony fleets and how they relate to the population growth calculation. That in turn made a light pop on in my head: "What if you could send colony fleets without Census to establish outposts in systems?" This though came to me when I was reading the Mass Effect prequel novel, and it set my mind remembering that in that game universe there are a lot of little settlements that aren't really "colony" sized by VBAM terms, but still inhabited and controlled by specific powers. Now, I think it could make things very interesting if empires were able to found these kinds of outposts with Census-less colony fleets. The first major benefit is that a system would be converted from Neutral or Claimed to being Controlled, giving the empire a clear legal right to a system even if they didn't have the Census yet to exploit it. The secondary benefit is that it would provide an increase in the number of colonies an empire has, increasing their population growth! So if you had a lot of colonies, you would experience population growth faster!
This kind of a solution would tackle some of the issues that have been raised by people, and partially addressed by options like Charlie's small frontier population growth rule.
My biggest hope with the outpost rule (that I still need to playtest) is that it would actually allow for more "natural" colonization and expansion into surrounding territories. You would still sometimes need to move Census around, but the colony fleet's purpose would be shifted from that of simple population mover (which it could still do) to being an active colonization tool.
Referring back to the problem of where new Census should be placed, one could argue that it would be best for game realism or continuity to still have Census appear on the most heavily populated worlds and then have to be moved, and a part of me agrees with that point, but it just added micromanagement that I as a player would rather just avoid if I had the choice.
Thoughts?
Before I left, Gareth posted an interesting population growth option up on the VBAM Forums (which I need to cross-post my last post to, now that I think about it!). Here is that thread:
http://forums.vbamgames.com/viewtopic.php?t=213
After reviewing Gareth's idea, I think it is actually a far better solution than what we have now for population growth in the VBAM Campaign System. It is quick, simple and provides much fewer headaches.
In thinking about his rule over my vacation, I also started thinking about how using that rule would change how colonies function. The quandary when I left was where players should be allowed to place new Census? Should they go to planets with the highest Census, or lowest Census? Should Morale be a factor? Along those lines, I came to the conclusion that allowing the *player* to place those Census, at a max of 1 Census per colony, would be for the best.
Then I got thinking about colonies and colony fleets and how they relate to the population growth calculation. That in turn made a light pop on in my head: "What if you could send colony fleets without Census to establish outposts in systems?" This though came to me when I was reading the Mass Effect prequel novel, and it set my mind remembering that in that game universe there are a lot of little settlements that aren't really "colony" sized by VBAM terms, but still inhabited and controlled by specific powers. Now, I think it could make things very interesting if empires were able to found these kinds of outposts with Census-less colony fleets. The first major benefit is that a system would be converted from Neutral or Claimed to being Controlled, giving the empire a clear legal right to a system even if they didn't have the Census yet to exploit it. The secondary benefit is that it would provide an increase in the number of colonies an empire has, increasing their population growth! So if you had a lot of colonies, you would experience population growth faster!
This kind of a solution would tackle some of the issues that have been raised by people, and partially addressed by options like Charlie's small frontier population growth rule.
My biggest hope with the outpost rule (that I still need to playtest) is that it would actually allow for more "natural" colonization and expansion into surrounding territories. You would still sometimes need to move Census around, but the colony fleet's purpose would be shifted from that of simple population mover (which it could still do) to being an active colonization tool.
Referring back to the problem of where new Census should be placed, one could argue that it would be best for game realism or continuity to still have Census appear on the most heavily populated worlds and then have to be moved, and a part of me agrees with that point, but it just added micromanagement that I as a player would rather just avoid if I had the choice.
Thoughts?