Rules question, regarding Scouts
Posted: Tue Jul 15, 2008 2:33 pm
Hi!
Me and some buddies have been playing VBAM, and we're having a great time. We love the system!
We do however, have a disagreement with one another as to the correct use of scouts. There's two issues we're having problems with.
First is the meaning of the word 'used'. To clarify, 'used' is only relevant for things outside of the actual battle, like using intel points for surprise, including/excluding formations, etc. And a scout is used for the campaign turn (so the same scout can't use intel points in two seperate scenarios per campaign turn). Is this correct? Also- does whether or not a scout is considered 'used' matter for purposes of using scout functions? If I use a scout at the start of a scenario to spend an intel point to increase my surprise roll, can I still use his scout functions in the first round of combat?
Second, we have a question over use of the scout functions themselves:
Let's say I have a Scout(1). I don't use his AS or AF values, which gives him a second scout function.
On the first round of combat, I use him for fleet support. With two scout functions, he can reduce the damage facing the fleet by 2d6 + 8 (or (d6+4) x 2 ?).
On the second round of combat, we have a disagreement. Some of the players think that scouts need to rest their scout functions in between uses. So continuing the example, the scout can do nothing for round 2 of combat while his scout functions 'recover'. Some of the players can't find that explicitly stated in the rules, and say that the scouts get their scout functions every round of combat (I'm in the latter, if that matters). Which is correct?
I mean, we just want to play the game correctly. We enjoy the game, and just want to do the right thing.
Thanks for your time!
Me and some buddies have been playing VBAM, and we're having a great time. We love the system!
We do however, have a disagreement with one another as to the correct use of scouts. There's two issues we're having problems with.
First is the meaning of the word 'used'. To clarify, 'used' is only relevant for things outside of the actual battle, like using intel points for surprise, including/excluding formations, etc. And a scout is used for the campaign turn (so the same scout can't use intel points in two seperate scenarios per campaign turn). Is this correct? Also- does whether or not a scout is considered 'used' matter for purposes of using scout functions? If I use a scout at the start of a scenario to spend an intel point to increase my surprise roll, can I still use his scout functions in the first round of combat?
Second, we have a question over use of the scout functions themselves:
Let's say I have a Scout(1). I don't use his AS or AF values, which gives him a second scout function.
On the first round of combat, I use him for fleet support. With two scout functions, he can reduce the damage facing the fleet by 2d6 + 8 (or (d6+4) x 2 ?).
On the second round of combat, we have a disagreement. Some of the players think that scouts need to rest their scout functions in between uses. So continuing the example, the scout can do nothing for round 2 of combat while his scout functions 'recover'. Some of the players can't find that explicitly stated in the rules, and say that the scouts get their scout functions every round of combat (I'm in the latter, if that matters). Which is correct?
I mean, we just want to play the game correctly. We enjoy the game, and just want to do the right thing.
Thanks for your time!