Companion is the next major project. I'm finishing up the last two chapters (Exploration and NPE) to integrate changes and make final adjustments before we can release it. I'm still not 100% happy with what is written there, which is why I'm running a bit behind.
After the Companion is done, I am going to shift priority to these rule books:
- Lost in a Sea of Stars: A follow-up book to the Companion that will include a raft of mysterious encounters and a number of other rules (like Contagions) that were not fully developed during 1E and can stand some updating.
- Atlas of Nearby Stars: This book was left in limbo once the decision was made to move most of its rules over to the Companion. It is going to be restructured into a smaller release that focuses on near-Earth campaigns, including pre-generated stats for nearby systems out to about 20ly of Sol. This book is more about grinding out jump destination tables and stats than anything else at this point. I almost had it ready for release last year, but then it got delayed.
- First Contact: The custom alien empire rules with governments and traits, internal politics, civil wars, and other advanced diplomacy options. Kind of a catch-all, but focusing mainly on the alien traits. Expect a few extra empires to be included with this book similar to the Menagerie, probably another six sample empires IIRC.
- Engineering Manual: New special unit abilities, plus rules for things like Planetkillers. An expanded selection of planetary and orbital infrastructure are going to be moved to this book as it ended up being more appropriate, and because the Companion has gotten too big to really accommodate them. I also have some alternate tech tree rules and a random force list creator slated for this book.
- Those Who Serve: Outstanding leaders and crews go in this book. Artwork is done, most of the rules written, although there are going to be some tweaks needed based on Companion changes. I am currently thinking that content from the "Resistance" book, namely the revised Underworld Empires rules, may end up in this book to fill it out.
Those are the "active" projects that I have been working on as I've been developing the Companion, and you can probably expect to see them released in more or less that order.
I have also begun updating the Empire Rising source book to revise the setting towards the direction I want to take it in the future, which will necessitate some rewriting and making the setting more thrilling. I'm also revisiting my Bintari/K'Thonn setting from the Babylon 5 Wars days and getting that ready for a scenario book release.
Outside of these two settings, Geoff and Jeremy Stano are working on a Nexus universe supplement for VBAM which is coming along nicely. Jay intends to eventually get the Boltian/Kuissian setting updated, too, and extend the timeline, but that project hasn't been worked on since he started on Full Thrust.
Our development pace has been a bit slow since we have two main development "teams". Jay is leading one working on Full Thrust and War Fleet, while my "team" has been concentrating on VBAM 2E. I am going to have a bit of a slowdown in a month when I move back to Wyoming, but on the plus side I'll be working remote and will be gaining 2 hours per day after eliminating the commute, so after about a month of renovation work I should finally be back to something like my old development commitment.
By the end of this month I'll be ready do a final review and create art for the Companion, for an August release if all goes well. The rest of the books are going to take a bit longer to finish up, but I'm fairly confident that at least one of them will make it out later this year. Possibly more, if we can churn through the backlog.
I can't speak for Jay's progress, but at the current rate I think GZG Edition should be in a playtest-ready state within 3 months, but unless he can find local game groups that are willing to do some really intensive testing it will probably take him 6 months to organize, run, and complete an online playtest. Based on the experience getting With a Purpose out the door, I'd expect another 2 months after Jay is "done" with the book to go through and do a final editing pass and get it ready for release. That's mainly because I'm pedantic and force organizational changes and harass him about rules that I don't think are compatible with the released 2E rules.

That's more an artifact of developing in parallel during the long 2E gestation than anything else, but we're probably going to run into it here or there until we both get back in sync.
To finish out this long post, there are two current rules that are halting my progress on the Companion. I might as well throw them out there for discussion:
- With the default exploration campaign rules, when an uncharted system is explored should the jump lane position of any unexplored lanes connecting to the system be resolved immediately or should the jump lane position remain hidden until the lanes are explored?
- For NPEs, can we safely get rid of the AIX values and instead replace them with a set of diplomatic modifiers for breaking, declaring, and treaty acceptance? Or are players too invested in AIX to let it die?
For the first point, it comes down to a matter of usability for the expanded exploration rules. I may end up rewriting the chapter to avoid the problem entirely, but I'd prefer not to for obvious reason.
As for NPEs, the reason why I'm looking to jettison AIX is because I have developed a solution to the "too many NPE diplomacy rolls" that works gracefully using a single relationship stat (Tension) but breaks down if the player has to start calculating AIX-based modifiers. Right now you roll a diplomatic shift and only have to make another roll if a critical diplomatic shift is rolled, and then you're looking at two more die rolls MAX to figure out what happens next. In other words, gone are the days of making separate hostilities and treaty checks every turn for every relationship.
Other than these two things, I have a few notes and examples in the Advanced FTL chapter to finish up, but otherwise the book is ready to be edited and then put into InDesign.
-Tyrel