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Vacation time!

Posted: Wed Dec 17, 2014 2:51 am
by OneMadOgre
Got some combat rules I could use to code out a combat simulator?

Re: Vacation time!

Posted: Sat Dec 20, 2014 3:14 am
by OneMadOgre
Been fun to have some time to code again. Decided to layout the system detail page a little different. I liked the planets orbiting stars, but I think this might actually be a better interface, something to show a Goldilocks zone.
shatteredgalaxyDec2014-1.jpg
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Re: Vacation time!

Posted: Sun Dec 21, 2014 1:08 am
by OneMadOgre
Good news is that I have (mostly) gotten the fog of war working.

Bad news is that I need to retool the data model to remove BIO. :) (I knew that was coming for a while, just left it in, in case it got back in.)

Once I retool BIO and planet creation back to star instead of star system (binary systems had planets attached to the system instead of the star), I'm going to work on getting starship combat functional. I'm looking forward to running some simulations.

Re: Vacation time!

Posted: Sun Dec 21, 2014 4:55 am
by OneMadOgre
Pulling out BIO went easier than I had thought. Food is now free!!!

I am thinking that this screen needs me to figure out how to put a tactical map of where this system is in context to the star systems that are around it.

Open to thoughts and feedback. (I haven't run a conversion yet out of my home-grown ship construction to VBAM. That's coming, but that is why you see ships with Hull, Armor, Shield, Speed, etc.)
shatteredgalaxyDec2014-2.jpg
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Re: Vacation time!

Posted: Sun Dec 21, 2014 8:17 pm
by OneMadOgre
Context map in place now. Also got the settled planet displaying properly.

Some family events this afternoon. Really hoping to get some code around moving ships here this evening.

Feedback most welcome still!
shatteredgalaxyDec2014-3.jpg
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Re: Vacation time!

Posted: Sun Dec 21, 2014 10:32 pm
by virtutis.umbra
Looks amazing!

Re: Vacation time!

Posted: Mon Dec 22, 2014 9:16 pm
by OneMadOgre
It's a slow day. I'm making very little progress and showing my stripes as a pointy haired boss now instead of an actual software engineer. But when I figure it out, we should have both a turn counter and the ability to move ships (and soon afterwards, task forces and fleets)

Re: Vacation time!

Posted: Tue Dec 23, 2014 11:37 pm
by OneMadOgre
Finally!

Ships now can properly get orders to patrol a system or move to a new system.
shatteredgalaxyDec2014-4.jpg
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Re: Vacation time!

Posted: Fri Dec 26, 2014 3:41 pm
by OneMadOgre
A little lull. Going to take the Ogrelings and AnOgresWife out for the weekend. More progress on Monday.

Re: Vacation time!

Posted: Tue Dec 30, 2014 3:33 am
by OneMadOgre
A little progress today.

Exploration is now working, so you can remember jump lanes out of the systems you've discovered.
shatteredgalaxyDec2014-5.jpg
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Re: Vacation time!

Posted: Tue Dec 30, 2014 11:35 am
by murtalianconfederacy
Might I suggest cropping the images so we don't see the tabs bar of your browser?

Re: Vacation time!

Posted: Wed Dec 31, 2014 4:02 am
by OneMadOgre
Update today without the screenshot. It's not that different. :)

Settlements now create out of convoys correctly, also can have productivity and morale incremented as well. That will tie into the turn repository I started. That should be able to start turn processing sometime tomorrow which should be fun for rolling for settlement census increases.

I'm going to try to get to a point where I can publish to Azure tomorrow, so more of you can play with it. Screenshots don't do any justice to the pan and zoom on the star maps.

Some caveats...
* Play aid still has the planet creation from previous draft rulesets in it. Eventually there will just be one planet with all of the systems's raw and carry placed on it instead of various planets. (I never got moons working)
* Play aid is still set with my house ruled ship classes. Once I understand the VBAM ship generation rules, I'll swap those in.
* Play aid still allows you to view any star system on the detail page, regardless of if you have a unit in that system or not.

Re: Vacation time!

Posted: Wed Dec 31, 2014 7:22 pm
by OneMadOgre
Bah. A Hiccup.

I was trying to get the supply lines in. I don't have a good way yet to figure out how to ask for jumplanes that are two deep from the parent settlement. I'm sure I'll figure it out, but it's definitely slowing me down.

Supply routes do now trace for the player who's viewing. In this screenshot, we're logged in as Blue, so we see all of the jump lanes that he's explored, with a blue under glow if the route is currently in supply.

The Yellow circles mark the other player's settlements. My inclination is to only make those show up if they are on the explored system list of the viewing player. I could be talked into it either way really. Either your surveillance picks up the signals and properly marks them, or it can't.
shatteredgalaxyDec2014-6.jpg
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Re: Vacation time!

Posted: Thu Jan 01, 2015 12:31 am
by OneMadOgre
Happy New Year.

http://shatteredgalaxy.azurewebsites.net/

It's still in a pretty ragged shape. But if you want to send me the gmail account or regular account name you made on the site (and a color) I will set you as a player and you can create settlements.

Re: Vacation time!

Posted: Mon Jan 05, 2015 11:25 pm
by Tyrel Lohr
Looking really good, OneMadOgre! And I promise to stop changing the rules on you constantly :)