Interested in web tool feedback.
Posted: Mon Oct 14, 2013 2:28 pm
All-
Been making tremendous strides lately with the latest incarnation of the web tool. Some things I'd like to think about, and I would be interested in your feedback.
Currently, I have code for the star map (that most of you have already seen in the previous playtest), Galaxy creation/destruction, the solar map (complete now with orbiting planets, because I think that looks cool.), shipyard, ship/fleet management and settlement management. (Create, Improve, Destroy). What I'm lacking right now is a clock tool. I've been working out everything basically as a set of functions that can be called, so you can pretty much colonize the galaxy as fast as you can click the mouse. I think I want to set it up on a timer, but I could also see doing it as an administrative function where the GM of the particular galaxy would then hit "Move to next turn" to process everyone's standing orders. Basically, I'm at a spot where I have to decide what to do next.
Choice 1: Set up functions like "create settlement", "improve settlement", etc on some sort of "cooldown" on the web tool. Time in game passes as a function of time passing in real life.
==or==
Choice 2: Set up functions like "create settlement", "improve settlement", etc as a set of orders that can be processed when the galactic turn is "processed" by the GM incrementing time. Orders could be reviewed/deleted up until the time that the GM hits the button.
Thoughts on how you'd find it most useful? Odds are that I will eventually construct it to function in both ways, so this is really to give me a feel for which way you all would find it most interesting/useful first.
thanks
Been making tremendous strides lately with the latest incarnation of the web tool. Some things I'd like to think about, and I would be interested in your feedback.
Currently, I have code for the star map (that most of you have already seen in the previous playtest), Galaxy creation/destruction, the solar map (complete now with orbiting planets, because I think that looks cool.), shipyard, ship/fleet management and settlement management. (Create, Improve, Destroy). What I'm lacking right now is a clock tool. I've been working out everything basically as a set of functions that can be called, so you can pretty much colonize the galaxy as fast as you can click the mouse. I think I want to set it up on a timer, but I could also see doing it as an administrative function where the GM of the particular galaxy would then hit "Move to next turn" to process everyone's standing orders. Basically, I'm at a spot where I have to decide what to do next.
Choice 1: Set up functions like "create settlement", "improve settlement", etc on some sort of "cooldown" on the web tool. Time in game passes as a function of time passing in real life.
==or==
Choice 2: Set up functions like "create settlement", "improve settlement", etc as a set of orders that can be processed when the galactic turn is "processed" by the GM incrementing time. Orders could be reviewed/deleted up until the time that the GM hits the button.
Thoughts on how you'd find it most useful? Odds are that I will eventually construct it to function in both ways, so this is really to give me a feel for which way you all would find it most interesting/useful first.
thanks