Hello,
I was wondering if anyone had done any work on a 'conversion' guideline for using one or another flavor of traveller for building ships for VBAM/CSCR? The sort of thing I'm looking for is guidelines or formulas for generating CSCR stats for a given traveller ship and for converting the build and maintence costs of a traveller ship to EP. I've got some ideas on doing this, but before I go in and try crunching numbers I was curious if anyone else had done it and if so what they had come up with.
Traveller to VBAM/CSCR
Re: Traveller to VBAM/CSCR
You might like to check out this thread on the mj12 site.
http://www.mj12games.com/forum/viewtopic.php?f=2&t=2610
The thread has Traveller ships done for Starmada but also includes VBAM stats for them.
I cannot vouch for accuracy as I do not know Traveller ships but it should give you a start.
Paul
http://www.mj12games.com/forum/viewtopic.php?f=2&t=2610
The thread has Traveller ships done for Starmada but also includes VBAM stats for them.
I cannot vouch for accuracy as I do not know Traveller ships but it should give you a start.
Paul
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Re: Traveller to VBAM/CSCR
Interesting. Thanks for the heads up, I'll go take a look at that thread. --Brennan
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Re: Traveller to VBAM/CSCR
I don't have any real knowledge of the Traveller system beyond playing with some old character generators from back in the Windows 3.1 era. I was always fascinated by the system, but never knew where to begin trying to tracking down a version of the rules. What's considered a good entry point into the rules?
I know that Mongoose has the license currently, but I haven't heard that much one way or another about how they've been handling it. They have an absolutely horrible track record with all of their properties that I have heard about, so I've been reluctant to buy any of them if the older versions are better.
I know that Mongoose has the license currently, but I haven't heard that much one way or another about how they've been handling it. They have an absolutely horrible track record with all of their properties that I have heard about, so I've been reluctant to buy any of them if the older versions are better.
[i]"Touch not the pylons, for they are the messengers!"[/i]
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Re: Traveller to VBAM/CSCR
I'm a pretty casual Traveller player myself. Given the ~9 versions of the game and passion which a lot of traveller players put into their particular favorite flavor, you'd probably get a lot of different answers as to which is best. Mongoose Traveller is basically an update of Classic (v1) Traveller and seems to have done a decent job of things so far. There are issues with the system, but that could be said of any system. I personally prefer GURPS Traveller because all the pieces seem to hang together a little better and the level of detail appeals to the techie in me, but a lot of people don't care for the underlying system.Tyrel Lohr wrote:I don't have any real knowledge of the Traveller system beyond playing with some old character generators from back in the Windows 3.1 era. I was always fascinated by the system, but never knew where to begin trying to tracking down a version of the rules. What's considered a good entry point into the rules?
I know that Mongoose has the license currently, but I haven't heard that much one way or another about how they've been handling it. They have an absolutely horrible track record with all of their properties that I have heard about, so I've been reluctant to buy any of them if the older versions are better.
For more information here are a couple sites/blog posts/forum threads that compare the versions (some more friendly to the uninformed than others):
http://en.wikipedia.org/wiki/Traveller_ ... ng_game%29
http://forum.rpg.net/showthread.php?502 ... st11798440
http://rpg.stackexchange.com/questions/ ... compatible
- Tyrel Lohr
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Re: Traveller to VBAM/CSCR
I'll track down the Mongoose Traveller core book then and take a look at it and see what they've done with the system. Like I said, my only real interaction with the Traveller system is generating a bunch of character sheets way back in the day for fun. Every once in awhile I still go back and look at those sheets to mine ideas and concepts for rules ideas, specifically relating to elite officer rules.
[i]"Touch not the pylons, for they are the messengers!"[/i]