Crippled Supply Ships
Crippled Supply Ships
I can't find in the Campaign Guide what happens to a Supply ship when it is crippled. Does it lose it's ability to supply or is it halved or what?
Jimmy Simpson
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According to 3.6.3.12 (Ships fire) "Combat Factors" are halved when crippled (AS and AF are noted specifically),
According to 1.5 (the glossary) "Combat Factors" are:
According to 1.5 (the glossary) "Combat Factors" are:
It doesn't mention CR, but I would be tempted to include it as well,When referring to ships and flights, combat factors are the Anti-Ship (AS) value, Anti-Fighter (AF) value, basing capacity, scout functions, supply rating, and towing functions, but it most notably does not include the Defense Value (DV).
Gareth Lazelle
I missed seeing that in the Glossary, since I don't consider Supply to be a Combat Factor (it's not used to modify anything during combat), so I didn't look up there.
As far as CR is concerned, I think it is left out of the Combat Factors modified by Crippling, because it would cause a lot of problems during combats if the Fleet Flagship (CR 12) controlling 12 other squadrons got damaged, well, there goes half of your fleet, as it can no longer control 6 of the squadrons. It was probably left out of that for simplification.
As far as CR is concerned, I think it is left out of the Combat Factors modified by Crippling, because it would cause a lot of problems during combats if the Fleet Flagship (CR 12) controlling 12 other squadrons got damaged, well, there goes half of your fleet, as it can no longer control 6 of the squadrons. It was probably left out of that for simplification.
Jimmy Simpson
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Perhaps, but it does make perfect sense to me that crippling your command ship (or even a squadron command vessel) will cause havoc with your fleet,
You can always reassign the command ship after all, and there should be a serious benefit to attacking something that hard to hit (fleet command vessels have at least two levels of formation bonus),
That said, I agree that it's simpler to omit it,
You can always reassign the command ship after all, and there should be a serious benefit to attacking something that hard to hit (fleet command vessels have at least two levels of formation bonus),
That said, I agree that it's simpler to omit it,
Gareth Lazelle
Sure, I agree it would be simpler, but sinking the command ship causes the same problems and is certainly not left out.nimrodd wrote:As far as CR is concerned, I think it is left out of the Combat Factors modified by Crippling, because it would cause a lot of problems during combats if the Fleet Flagship (CR 12) controlling 12 other squadrons got damaged, well, there goes half of your fleet, as it can no longer control 6 of the squadrons. It was probably left out of that for simplification.
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Death is light as a feather.
Death is light as a feather.