Search found 102 matches

by aelius
Tue Nov 08, 2016 3:54 am
Forum: VBAM Galaxies
Topic: Non-Aligned Worlds and Non-Player Empires
Replies: 23
Views: 6324

Re: Non-Aligned Worlds and Non-Player Empires

I think that is the best way to go. By making AIX into traits you only worry about it when they are extreme. Effectively most races can get along normally just dealing with Tension from interactions, but those Klingons (Aggressive) fight with everybody. And those Romulans (Xenophobic), hard to deal ...
by aelius
Tue Nov 08, 2016 3:47 am
Forum: VBAM Galaxies
Topic: Ground Units
Replies: 37
Views: 16321

Re: Ground Units

I mostly use ground forces for garrisons. I deal with heavily defended worlds with the liberal use of Ortillery. If a government is too stupid to surrender when the fleet in orbit says "Surrender or we will bomb you into submission" why should I have to feed my soldiers into a meat grinder...
by aelius
Thu Oct 27, 2016 8:27 pm
Forum: VBAM Galaxies
Topic: Non-Aligned Worlds and Non-Player Empires
Replies: 23
Views: 6324

Re: Non-Aligned Worlds and Non-Player Empires

I haven't tested it, but my gut reaction is this: having NAWs be simple and limited in activity with reduced number of traty options, is a *very good thing*. For NPEs, using the slow-reveal method based on some posts from a long time ago as the default would also greatly speed things up, yet preser...
by aelius
Sun Oct 23, 2016 12:28 am
Forum: VBAM Galaxies
Topic: Random Events
Replies: 2
Views: 1292

Re: Random Events

I say make it optional because it is not required for the core rules and people who don't like it aren't going to use it anyway.
And fair disclosure, I like the rule and use it.
by aelius
Sat Oct 22, 2016 5:10 pm
Forum: VBAM Galaxies
Topic: Construction Destruction (Shipyards, Convoys, Repairs)
Replies: 16
Views: 4420

Re: Construction Destruction (Shipyards, Convoys, Repairs)

I agree, the KISS principle is always a good one to stand by. While logically there is no reason planets shouldn't be able to build bases in orbit, rules wise the convoy rule makes more sense. Although having planets able to build bases in orbit (and only in orbit of an inhabited planet) for the Adm...
by aelius
Sat Oct 22, 2016 4:57 pm
Forum: VBAM Galaxies
Topic: Scouts & Explorers for Exploration
Replies: 11
Views: 5327

Re: Scouts & Explorers for Exploration

The only worry I do have is that because they don't spend any points on the Explorer ability, our Explorer ships might end up being more heavily armed or otherwise deadly than I'd like. But for ships like the EA Explorer class that probably just means downgrading them from Superdreadnoughts to Batt...
by aelius
Thu Oct 20, 2016 5:09 pm
Forum: VBAM Galaxies
Topic: Scouts & Explorers for Exploration
Replies: 11
Views: 5327

Re: Scouts & Explorers for Exploration

If you wanted a cross you could also say you need an Explorer to do the job, but Scouts can support it while it is exploring. So you could have an Explorer working with a couple of Scouts to get the job done faster. Or Scouts being just EW works too. It does have the virtue of keeping everything in ...
by aelius
Thu Oct 20, 2016 5:04 pm
Forum: VBAM Galaxies
Topic: Tech, Special Abilities, and Unit Design
Replies: 90
Views: 41353

Re: Tech, Special Abilities, and Unit Design

The main thing keeping me from spamming new units is the maint cost. Having lots of classes can get expensive. I don't use the pregen empires because for me designing my fleet is part of the fun of running a galactic empire. A friend and I used to run great wars between the Vampires and the Gremlins...
by aelius
Wed Oct 19, 2016 7:49 pm
Forum: VBAM Galaxies
Topic: Scouts & Explorers for Exploration
Replies: 11
Views: 5327

Re: Scouts & Explorers for Exploration

I voted 3, but I don't think Scouts should be able to do lane improvements. Exploring less effectively than Explorers I like though. Their sophisticated sensors should be some use in such areas, but not as good as dedicated instruments. As for the upgrades, I picture those as actual capital improvem...
by aelius
Wed Oct 19, 2016 7:38 pm
Forum: VBAM Galaxies
Topic: Tech, Special Abilities, and Unit Design
Replies: 90
Views: 41353

Re: Tech, Special Abilities, and Unit Design

I prefer the tech year inside the tech era setup. Since I never actually limit how many designs an empire can field I would have literally no use for the unlocking units method. As to the predesigned forces I think they are a good idea. But I wouldn't bother with upper tech designs for them. As you ...
by aelius
Wed Oct 12, 2016 9:15 pm
Forum: VBAM Galaxies
Topic: Hostile Encounters
Replies: 6
Views: 1890

Re: Hostile Encounters

I was thinking something like this System Exploration Tables Special Traits Table (2d6) Roll Special Trait 2 Roll Twice 3 Ultra Rich (+2 RAW, +1 Productivity) 4 Mild Climate (+1 RAW, +1 Census, +1 Morale) 5 Fair Government (+1 Capacity, +1 Morale) 6 Robust Economy (+1 Capacity, +1 Productivity) 7 Ra...
by aelius
Wed Oct 12, 2016 3:54 am
Forum: VBAM Galaxies
Topic: Assault Ships
Replies: 7
Views: 2165

Re: Assault Ships

Just say that Marines don't get their half size on Assault ships. After all, they are designed for marines. Keeps that assault bonus there for a reason cause you have to buy more Assault rating to carry than normal for marines. And if only marines can ride assault ships, but they could assist any un...
by aelius
Wed Oct 12, 2016 3:46 am
Forum: VBAM Galaxies
Topic: Command Costs
Replies: 9
Views: 2439

Re: Command Costs

Sucks to be in the Havenite's way. :)
by aelius
Tue Oct 11, 2016 9:01 pm
Forum: VBAM Galaxies
Topic: VBAM Galaxies
Replies: 41
Views: 19878

Re: VBAM Galaxies

Single Squadron rules for my part. But they depend on a number of other rules for completion. Primarily the ship construction, and especially important, special ability rules. they at least would have to be nearly complete before the combat rules could be finalized.
by aelius
Tue Oct 11, 2016 8:57 pm
Forum: VBAM Galaxies
Topic: Command Costs
Replies: 9
Views: 2439

Re: Command Costs

Interest, yes. Time, I don't know. I'll see what I can do because it sounds interesting.