Search found 156 matches

by wminsing
Tue Jun 05, 2012 2:34 am
Forum: Second Edition Development Archive
Topic: 2nd Edition Playtest Report- Terran Commonwealth
Replies: 91
Views: 39747

Re: 2nd Edition Playtest Report- Terran Commonwealth

It just makes sense, because otherwise warfare would be REALLY slow. Maybe there could be an intel mission for this? Fair point, though I think there could be some interesting actions around 'pathfinder' forces and such (combat capable or very stealthy explorer fleets basically). But I agree it wou...
by wminsing
Mon Jun 04, 2012 8:25 pm
Forum: Second Edition Development Archive
Topic: 2nd Edition Playtest Report- Terran Commonwealth
Replies: 91
Views: 39747

Re: 2nd Edition Playtest Report- Terran Commonwealth

Ok, need guidance again on the diplomacy rules (seems like I am just really slow on picking them up). The Terran Commonwealth and their new not-quite neighbors the Geidians can't communicate, and have a -5 relationship modifier currently. No communications, so no chance of a positive treaty. But the...
by wminsing
Mon Jun 04, 2012 4:03 pm
Forum: Second Edition Development Archive
Topic: 2nd Edition Playtest Report- Terran Commonwealth
Replies: 91
Views: 39747

Re: 2nd Edition Playtest Report- Terran Commonwealth

Another quick rules question. Are mapped jump lanes mapped for everybody, or does each power have to map each lane for itself? I think the answer is no shared exploration but I thought I'd check. On a general note, assuming that you need to track who has explored what jump lane, how do people typica...
by wminsing
Mon Jun 04, 2012 3:24 pm
Forum: Second Edition Development Archive
Topic: 2nd Edition Playtest Report- Terran Commonwealth
Replies: 91
Views: 39747

Re: 2nd Edition Playtest Report- Terran Commonwealth

Also, on an amusing side note, due to how I was forced to distribute infrastructure the largest ship that the Geidi Empire can currently build is limited to 10 BC. I will work on rectifying that ASAP! :lol:

-Will
by wminsing
Mon Jun 04, 2012 2:32 pm
Forum: Second Edition Development Archive
Topic: 2nd Edition Playtest Report- Terran Commonwealth
Replies: 91
Views: 39747

Re: 2nd Edition Playtest Report- Terran Commonwealth

Ok, a quick update on the emerging empire, I'll list systems and maps first and then explain how I went about it. Systems: Ross 128- Class K IV Sub-giant Single Star System: Carrying Capacity 5, Raw 3, Bio 2 3 Jump Lanes Wolf 359[5] The Vortex[4] Van Maanen’s Star[3] Van Maanen’s Star- Class D VII W...
by wminsing
Sat Jun 02, 2012 2:34 pm
Forum: Second Edition Development Archive
Topic: 2nd Edition Playtest Report- Terran Commonwealth
Replies: 91
Views: 39747

Re: 2nd Edition Playtest Report- Terran Commonwealth

Glad to see I'm not the only one that got derailed by the holiday weekend I also had a busier than anticipated week at work for the first few days, that was a one-two punch! The minor powers really do have such simple turn orders that sometimes you get complacent and just leave them sitting there f...
by wminsing
Fri Jun 01, 2012 11:02 pm
Forum: Second Edition Development Archive
Topic: 2nd Edition Playtest Report- Terran Commonwealth
Replies: 91
Views: 39747

Re: 2nd Edition Playtest Report- Terran Commonwealth

Thanks for all of the answers! The only caveat with this rule resolution is that a unit couldn't travel A => B => C and drop cargo off in A or B, as it would have to end its movement in the system where it planned on offloading the cargo. All of my trasports are FTL 1 right now so the difference is ...
by wminsing
Fri Jun 01, 2012 8:32 pm
Forum: Second Edition Development Archive
Topic: 2nd Edition Playtest Report- Terran Commonwealth
Replies: 91
Views: 39747

Re: 2nd Edition Playtest Report- Terran Commonwealth

So apparently I am developing physic powers, as the very next turn I have indeed had an empire emerge. The rules on how to conduct pre-contact exploration could use a little fleshing out but overall I think I muddled through and generated the new empire. A couple of notes/questions from this process...
by wminsing
Fri Jun 01, 2012 12:42 pm
Forum: Second Edition Development Archive
Topic: 2nd Edition Playtest Report- Terran Commonwealth
Replies: 91
Views: 39747

Re: 2nd Edition Playtest Report- Terran Commonwealth

The embarrassment of Terran riches continues. Wolf 359 is a way around the singularity wall AND an excellent colonization site to boot. 150 EP to plant the flag but I think the Terrans will grab this colony as soon as they can. I'm going to pull the 2nd exploration constellation back to Altair for n...
by wminsing
Fri Jun 01, 2012 12:35 pm
Forum: Second Edition Development Archive
Topic: 2nd Edition Playtest Report- Terran Commonwealth
Replies: 91
Views: 39747

Re: 2nd Edition Playtest Report- Terran Commonwealth

Finally got off my duff and ran a few more turns. Turn 19: https://docs.google.com/document/d/1XrYTGpxZZLoLfAZo9nveHeLS-abI9l4AJ3kPUvDgzjw/edit Turn 20: https://docs.google.com/document/d/1CflyZFEKQLEs926WminXqqBKsmfIK7llGpkvZRcHTEU/edit I'm not going to post the Arcuturan turns until they hit inter...
by wminsing
Wed May 30, 2012 12:59 pm
Forum: Second Edition Development Archive
Topic: 2nd Edition Playtest Report- Terran Commonwealth
Replies: 91
Views: 39747

Re: 2nd Edition Playtest Report- Terran Commonwealth

1) I see no rules in this release for moving ground units, so you'll have to wait for tyrel or someone else for that. I'll stick to the 1st Ed rules for now then until I hear otherwise. But on your next morale phase you make a special roll for each conquered system adding one for each previous roll...
by wminsing
Fri May 25, 2012 7:34 pm
Forum: Second Edition Development Archive
Topic: 2nd Edition Playtest Report- Terran Commonwealth
Replies: 91
Views: 39747

Re: 2nd Edition Playtest Report- Terran Commonwealth

Ok, a LOT happening on turn 18! Couple of questions on the situation. 1) Troop embarking/disembarking- I hazily remember in the 1st edition that troops could load/unload at any point during the ship's movement, but a given unit could only load or unload once per turn. 2) Lalande. So my troops land, ...
by wminsing
Fri May 25, 2012 7:20 pm
Forum: Second Edition Development Archive
Topic: 2nd Edition Playtest Report- Terran Commonwealth
Replies: 91
Views: 39747

Re: 2nd Edition Playtest Report- Terran Commonwealth

Turn 17: https://docs.google.com/document/d/1aXaF1hC289iQtDbCc0lv5rwdsCiPt624pRFR1xQc_Hw/edit Turn 18: https://docs.google.com/document/d/12g0Qx__R0KdbubQaNEbHBqQkErtSfvhYB5S1Y-jMzb8/edit Turn 17- 2448.07 Lalande has been seized by disgruntled miners. Negotiations have broken down and the 3rd and 4t...
by wminsing
Fri May 25, 2012 12:42 pm
Forum: Second Edition Development Archive
Topic: 2nd Edition Playtest Report- Terran Commonwealth
Replies: 91
Views: 39747

Re: 2nd Edition Playtest Report- Terran Commonwealth

Ok, that clears a few things up. If I am controlling the diplomacy of the Terran Commonwealth than I will NOT be offering a peace treaty to a bunch of angry miners who can't even feed themselves! ;) That simplifies the problem immensely. I think I will need to start garrisoning the other colonies th...
by wminsing
Thu May 24, 2012 1:33 pm
Forum: Second Edition Development Archive
Topic: 2nd Edition Playtest Report- Terran Commonwealth
Replies: 91
Views: 39747

Re: 2nd Edition Playtest Report- Terran Commonwealth

I can see a thematic reason for it, sure. But if I wasn't fighting Lalande but was instead fighting against against the evil Blortch Imperium who ate the peace yarn-folk of Nylar IV, and I had -13 relations with them, the math would be the same. A 40% peace treaty offer rate that doesn't take into a...