Search found 134 matches

by nimrodd
Fri Aug 06, 2010 3:06 am
Forum: Mess Hall
Topic: What has that Bandit Guy Been Up To?
Replies: 10
Views: 6505

Re: What has that Bandit Guy Been Up To?

Bandit wrote:In the meantime, I am thinking about doing another VBAM game. Would there be interest in a Trek or maybe B5 VBAM 2E game?
Ooh! ooh! ooh! [handraised]

B5! B5! B5!

[/handraised]
by nimrodd
Thu Jun 10, 2010 4:17 pm
Forum: Second Edition Development Archive
Topic: Moving Census
Replies: 15
Views: 5403

I also REALLY like Gareth's 'liquidate census for PGP' idea- that handles the 'mass emigration due to disaster/invasion/etc' situation PERFECTLY. That rules definitely gets my vote. Just had a thought on this. This could be a roll on the random happenings during the year, or if morale tanks on a wo...
by nimrodd
Wed Jun 09, 2010 3:22 am
Forum: Second Edition Development Archive
Topic: Moving Census
Replies: 15
Views: 5403

I chose "No, with variable cost", but I do so with one caveat. I think that under these circumstances, a Colony Fleet, should be allowed to be purchased, which includes one Census. This Colony Fleet should only be purchasable from a colony of 6 or higher (if Homeworld is 10+ census), and s...
by nimrodd
Wed Jan 13, 2010 1:45 pm
Forum: Second Edition Development Archive
Topic: Official Second Edition Public Playtest Thread
Replies: 60
Views: 20219

Is there a later version? On the sheet that I started I had the technologies as "Locked" and then going to 0. Paul right, I am suggesting locked should be 0 and unlocked starts at 1. It seems more logical to me. The problem with this is that the size of the tech is based on the .87 to the...
by nimrodd
Mon Dec 07, 2009 1:29 am
Forum: Second Edition Development Archive
Topic: Technology pdf questions
Replies: 16
Views: 6298

General question about some of the ground techs. Why must a player have both Anti-Ground and Anti-Sea to be able to advance. If I am playing the Fremen, why would I need Anti-Sea, and indeed, how would I even develop it. If I am playing an aquatic race, would I really need Anti-Ground?
by nimrodd
Fri Dec 04, 2009 4:39 am
Forum: Second Edition Development Archive
Topic: Technology pdf questions
Replies: 16
Views: 6298

I am wondering if all of the pools are going to a "Make the X this turn, spend it next turn", with X being Tech Points or Economic Points or whatever?

Currently (1e) EP are spent on the turn they are "made".
by nimrodd
Fri Dec 04, 2009 4:32 am
Forum: Second Edition Development Archive
Topic: Technology pdf questions
Replies: 16
Views: 6298

In section 11.4.1 Unlocking Technology, in the second paragraph, you state: "The base cost (in tech points) to unlock a new technology is equal to an empire’s total Census times 10 or 100, whichever is greater." And in section 11.4.2 Increasing Tech Level, second paragraph: "To calcul...
by nimrodd
Thu Dec 03, 2009 8:18 pm
Forum: Second Edition Development Archive
Topic: Technology pdf questions
Replies: 16
Views: 6298

Two sections 11.4

There is 11.4 Tech Advancement and it's subsections, then following this there is 11.4 Empire Tech Levels and it's subsections.
by nimrodd
Sun Aug 02, 2009 5:12 pm
Forum: Second Edition Development Archive
Topic: Let's Play(test): The Vangaan Republic
Replies: 52
Views: 20226

Re: Building More Infrastructure

For campaigns above the Commander level where climate values exist, infrastructure costs are increased by a percentage amount based on your climate variance. Working from memory, for each climate stat you take the absolute value of the planet's climate value minus your preferred climate value, tota...
by nimrodd
Fri Jul 17, 2009 10:27 pm
Forum: Second Edition Development Archive
Topic: Empire Tech Levels: The Dirt Farmer's Plight
Replies: 23
Views: 8531

Economic Output would have to be increased if we wanted to make sure the player had more EP to spend on purchases, but a player might actually have enough EP already available to do quite a bit of purchasing, whereas an increase to Production Output would allow them to actually build anything. I do...
by nimrodd
Fri Jul 17, 2009 3:15 am
Forum: Second Edition Development Archive
Topic: Empire Tech Levels: The Dirt Farmer's Plight
Replies: 23
Views: 8531

So, what areas will the Wartime Economics affect? Just EP production, or will it affect Industrial Capability also (more factory space is converted from plowshares to swords)? I think that it should at least affect production output, though it is debatable as to whether economic output should also ...
by nimrodd
Thu Jul 16, 2009 7:49 pm
Forum: Second Edition Development Archive
Topic: Empire Tech Levels: The Dirt Farmer's Plight
Replies: 23
Views: 8531

So, what areas will the Wartime Economics affect? Just EP production, or will it affect Industrial Capability also (more factory space is converted from plowshares to swords)?
by nimrodd
Tue Jul 07, 2009 5:10 pm
Forum: Second Edition Development Archive
Topic: Designing a Carrier in 2E
Replies: 37
Views: 14167

Re: Fighter Weaponry

Is 2E still going to have #* weaponry for fighters, or is it going to be only whole numbers now? No, the asterisked values for Flights are gone in 2E. They either have the combat stats or they don't. They can still get bonuses to non-zero stats by performing dedicated missions, however. The closest...
by nimrodd
Tue Jul 07, 2009 4:43 pm
Forum: Second Edition Development Archive
Topic: Designing a Carrier in 2E
Replies: 37
Views: 14167

Re: Designing a Carrier in 2E

All right, so far we have defined that we are going to use up to a maximum of 900 Mass for our ship, and that it is going to be a SIZ 5 Protected Cruiser with Command Cost 2. That gives us our initial stats -- now to add equipment! Okay, I don't remember seeing Command Cost calculation listed. How ...
by nimrodd
Tue Jul 07, 2009 4:35 pm
Forum: Second Edition Development Archive
Topic: Designing a Carrier in 2E
Replies: 37
Views: 14167

There's not that much difference in size (relatively speaking) between a Size 1 fighter flight & a Size 1 ship. I was under the impression that there would be greater differences. I think the disconnect is that it 'Ship Mass' and 'Fighter Mass' do not appear to be exactly analogous. That is, 50...