Search found 134 matches
- Tue Jul 07, 2009 2:30 pm
- Forum: Second Edition Development Archive
- Topic: Designing a Carrier in 2E
- Replies: 37
- Views: 14305
Fighter Weaponry
Is 2E still going to have #* weaponry for fighters, or is it going to be only whole numbers now?
- Tue Jul 07, 2009 2:24 pm
- Forum: Second Edition Development Archive
- Topic: Designing a Carrier in 2E
- Replies: 37
- Views: 14305
Flight Sizes and Carrier Points
Okay, so what are the differences in the size values 1-10 for ships and for fighters? From the examples you have given, I have these values: SHIPS Size 1 - 100 Max Mass Size 3 - 400 Size 5 - 900 Size 6 - 1100 Size 10 - 2500 (or possibly 2000) FIGHTERS Size 1 - 50 Max Mass There's not that much diffe...
- Tue Jul 07, 2009 1:45 pm
- Forum: Second Edition Development Archive
- Topic: Let's Play(test): The Vangaan Republic
- Replies: 52
- Views: 20453
However, relating to your questions about possible toxicity of the local flora and fauna, this is somewhat simulated (albeit very abstractly) by the fact that Agriculture infrastructure costs are affected by climate variance the same as any other infrastructure type. To calculate climate variance, ...
- Mon Jul 06, 2009 1:09 pm
- Forum: Second Edition Development Archive
- Topic: Let's Play(test): The Vangaan Republic
- Replies: 52
- Views: 20453
So far so go Tyrel. It was a tad late for me when I read this. My question is: you mention game turns and game year, so will we have a carryover of 12 turns (months) per year a la VBAM 1.0 or will 2.0 move to something more abstract (but playable) in a 10 turn per year game system? I like the idea ...
- Sun May 10, 2009 4:48 am
- Forum: Second Edition Development Archive
- Topic: 2E Design Journal #4
- Replies: 31
- Views: 12856
Morale doesn't need to be tied to any other stat. As long as the difficulty of adjusting Morale is tied to the Census, you do not have the problem you describe. The problem is that it is not possible to always use Census size to determine the difficulty of Morale adjustments. For Propaganda Intel m...
- Fri May 08, 2009 4:30 pm
- Forum: Second Edition Development Archive
- Topic: 2E Design Journal #4
- Replies: 31
- Views: 12856
I would go with a numeric value (uncoupled from Census or any other number) that translates into those ranges. Something like : 0 = Rebellious 1-3 = Unrest 4-6 = Neutral 7-9 = Happy 10 = Glorious That allows for effects of varying sizes. +/- 1 for relatively minor things, +/- 3 for truly major even...
- Mon Mar 30, 2009 12:43 pm
- Forum: Mess Hall
- Topic: BSG Series Finale (Spoilers, Obviously)
- Replies: 5
- Views: 3168
Re: my thoughts
3. Flashbacks - They were interesting, but a bit too late in my opinion. These flashbacks should have been many seasons ago if they were suppose to give any motivation of those characters to the story. As they were, they felt like a way to get the finale to a 2 hour time slot. Of course, I'm not a ...
- Mon Mar 23, 2009 11:15 pm
- Forum: Second Edition Development Archive
- Topic: 2E Design Journal #3...
- Replies: 29
- Views: 11051
The actual sizes, yes; the fact that it is 100 diameters and that Earth is outside Sol's 100 diameter limit, no.MadSeason wrote:I hope you had to look that up.nimrodd wrote:So, no unless you are visiting a system with a Red Giant, you don't have to jump from the edge of the system in Traveller.
Jimmy
- Mon Mar 23, 2009 1:22 pm
- Forum: Second Edition Development Archive
- Topic: 2E Design Journal #3...
- Replies: 29
- Views: 11051
And then there is the granddaddy of space games - Traveller. Yet again, FTL only from the edges of the system. No, in Traveller you had to be 100 diameters from a gravity well. For Earth, that is roughly 1,275,620 kilometers, which is about 3-1/3 times the distance to the moon (385,000 km). That is...
- Thu Feb 26, 2009 6:12 pm
- Forum: Mess Hall
- Topic: Karma Sink
- Replies: 22
- Views: 9099
- Tue Feb 24, 2009 3:59 pm
- Forum: Second Edition Development Archive
- Topic: Scouts and Supply
- Replies: 10
- Views: 4787
Supply
I have always disliked that 1 supply ship supports 1 squadron whether it is a squadron of 15 ships or 3 ships. Combining SIZ with Supply, you can now state that 1 Supply Unit can resupply 10 SIZ points of ships. This would also allow you to create Explorer ships that can carry a supply unit (or two)...
- Tue Feb 24, 2009 3:49 pm
- Forum: Second Edition Development Archive
- Topic: Fighters
- Replies: 45
- Views: 17155
One way that flight replenishment might be handled is to use a modified Convoy system. As you move beyond your last settled system, you have to put into place a supply convoy of units in each system that you are beyond the last system. Each convoy unit can move 1 wing of fighters (4 flights) per tur...
- Mon Feb 23, 2009 2:52 pm
- Forum: Second Edition Development Archive
- Topic: Unit Size (SIZ)
- Replies: 14
- Views: 5974
One thing I think you need to do is a unified SIZ attribute. You are talking about using a SIZ attribute in the Fighters topic and then over here with 1 being corvette to frigate size. This could lead to confusion. If you had a unified SIZ attribute, your Fighter Flights might go from 1-10 and your ...
- Thu Dec 04, 2008 3:40 pm
- Forum: Officer's Lounge
- Topic: Crippled Supply Ships
- Replies: 7
- Views: 3286
I missed seeing that in the Glossary, since I don't consider Supply to be a Combat Factor (it's not used to modify anything during combat), so I didn't look up there. As far as CR is concerned, I think it is left out of the Combat Factors modified by Crippling, because it would cause a lot of proble...
- Wed Dec 03, 2008 4:57 pm
- Forum: Officer's Lounge
- Topic: Crippled Supply Ships
- Replies: 7
- Views: 3286
Crippled Supply Ships
I can't find in the Campaign Guide what happens to a Supply ship when it is crippled. Does it lose it's ability to supply or is it halved or what?