Search found 156 matches

by wminsing
Thu Oct 25, 2007 12:35 pm
Forum: The War Room
Topic: Rise of the Star Kingdom
Replies: 14
Views: 5697

Your streak of crazy good(?) NPE Activation rolls continues! :lol:

Which tech system are you using for ship design?

-Will
by wminsing
Thu Oct 25, 2007 12:30 pm
Forum: Research & Development
Topic: Modular Ability Design
Replies: 11
Views: 4192

As far as modular ship rules for the Romulans, you can go cheap conversion like TangoTarheel noted, or keeping with the pods + ship theme for the battletugs just setup a cost that seems right. The basic Hawk (sans pods) would have a cost slightly higher than its ship class (basically a CL so use yo...
by wminsing
Mon Oct 22, 2007 12:40 pm
Forum: The War Room
Topic: Rise of the Kingdom (FINISHED)
Replies: 30
Views: 12004

After eleven turns, the introduction of seven new powers Wow, seven powers in 11 turns!? Where you using the default NPE activation rules in the CMC, or one of the alternatives I've seen posted? Anyway, I don't blame you for saying it's a wrap, that would a huge pile of turn orders to fill out. -Will
by wminsing
Sun Oct 21, 2007 7:05 pm
Forum: General Discussion
Topic: Missile, Rocket and Torpedoes
Replies: 19
Views: 7867

When I write my own universe/background, my rule of thumb is this:
If it's got comparable speed to a ship, it's a Torpedo. If it's much faster (at least 3 times) then it's a missile. A rocket is anything that doesn't have guidance.

-Will
by wminsing
Sun Oct 21, 2007 7:00 pm
Forum: Research & Development
Topic: Modular Ability Design
Replies: 11
Views: 4192

This is generally what I'm doing in my SFB conversion. I don't increase the Tug's cost (above it's converted EPV value) but I do give it a high maint (1/1 for standard tugs) and since I am using the availability system they are also 'rare'. Pods are built and tracked seperately, and are immobile and...
by wminsing
Sun Oct 21, 2007 5:43 pm
Forum: Research & Development
Topic: New VBAM Unit Traits
Replies: 37
Views: 12231

Oh yeah, I'd forgotten about the Star Law trait that you had added. I really like that one - it'll give Will something to do with all of those police units in SFB for his conversion. Yep, I had spotted this in the TLADIS campaign diary (well, the Police trait, which is similar) and they are perfect...